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 CAD / Ray-Tracing / 2895 (-20)
  Re: New POV-Ray Edge Tracing Utility
 
(...) Ah, thanks for the clarification. -Mike (16 years ago, 19-Jun-08, to lugnet.cad.ray)
 
  Re: New POV-Ray Edge Tracing Utility
 
(...) It certainly COULD be modified. However, it's up to Lars whether or not this actually happens. I looked at the mesh2 syntax, and changing to using it wouldn't really be trivial (although it probably wouldn't be all that difficult). Bear in (...) (16 years ago, 18-Jun-08, to lugnet.cad.ray)
 
  Re: New POV-Ray Edge Tracing Utility
 
(...) Could L3P be modified to use the mesh2 primitive? I notice also that L3P doesn't output the "insidevector" parameter, so LDraw creations can't be used in CSG operations. This is disappointing. -Mike (16 years ago, 17-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: New POV-Ray Edge Tracing Utility
 
(...) It looks quite interesting, and the technical description makes it sound like it does things the "right" way, so the quality can be quite high. Having said that, it won't work with L3P output with primitive substitution, because it only (...) (16 years ago, 15-Jun-08, to lugnet.cad.ray, FTX)
 
  New POV-Ray Edge Tracing Utility
 
Hello all, Just browsing the POV-Ray homepage and came across a link to a utility called POV-Edge. It consists of a standalone Windows application and a POV-Ray macro. It’s basically an edge tracer, creating images that appear to be sketched or (...) (16 years ago, 15-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Thanks, man. That did the trick. (16 years ago, 1-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) If you're in Windows, do the following: Select Tools->Edit Master POVRAY.INI Add the following to the bottom of the file: LibraryPath="C:LDRAWPOVlgeo" Change the path above to match your LGEO path. Save the file. Back in POVRay for Windows, (...) (16 years ago, 1-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Where would I find the input box? (16 years ago, 1-Jun-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) If you have LGEO installed in a directory just add "+Ilgeodirectory" (no exclamation marks) to the command line input box in POVRAY and it should find it. Tim (16 years ago, 13-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) And I forgot to mention that when I try to use LGEO parts, POV-Ray gives me a warning that it can't include the file lg_defs.inc. And include commands are one of my many fuzzy areas in POV-Ray. (16 years ago, 13-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Thanks, guys, for the quick responses. The color 256 in MLCad advice works great. As for the suggestion regarding the "finish { reflection {0.0} ambient 0.5 diffuse 1 } line, where would I insert it in the POV-ray code? I've been learning somethings (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Daniel, You can do whatever you want if you dare to edit the POV file before rendering. POVRay isn't that difficult to fafthom, and there are lots of things you can do that creates a better render. Like this: (URL) for example (I think I can still (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Hi Daniel, It has to do with the lighting model. There are three components that are factored and then summed to get the total brightness of a given pixel: ambient - light that comes from all directions. On a sunny day on the north side of (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Use LDraw color number 256 (black rubber) for the tires. I'm not sure about your other questions. --Travis (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) The best solution is to use the LGEO library ((URL) which can be a bit of a hassle to install but improves very many things in your renders. (...) I'm not sure that this is possible. Since a blue sky emits blue light it will affect the scene. (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  How do I...? 3 questions about POV-Ray.
 
Just a few questions that I've been having a need to be answered. If anyone can help me out.....? Something that I've never liked about my renders in POV-Ray is that the bricks are way too reflective. Sometimes they're as reflective as the mirrored (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: Making a plane transparent?????
 
(...) I have some water scenes here - (URL) POV code is also there. Maybe it can give you some ideas. NOTE: These scenes are old, and some POV commands may have to be changed, I haven't tried them for a long time. (17 years ago, 10-Feb-08, to lugnet.cad.ray)
 
  Re: colors.dat (Was: POV Color Cheat?)
 
(...) <snip> (...) <snip> (...) It looks good. However, while I did copy and paste the lines that help out LDView, I didn't write them. They come directly from ldconfig.ldr, so saying "LDView code by Travis Cobbs" is misleading. --Travis (17 years ago, 12-Feb-08, to lugnet.cad.ray)
 
  Re: colors.dat (Was: POV Color Cheat?)
 
(...) <snip> (...) Thanks for your comments and suggestions. Is this better? 0 Color Redifinition Include File 0 Name: colors.dat 0 Author: Tore Eriksson 0 // Original idea by Dave Schuler 0 // Original POV code by Jeroen de Haan 0 // LDView code by (...) (17 years ago, 31-Jan-08, to lugnet.cad.ray)
 
  Making a plane transparent?????
 
I'm trying to make a scene in POV-Ray with the underwater divers showing through the water. Camera is positioned above the camera. I'm trying to figure out how to make the water transparent. Here's the coding for the floor so far. (Go easy on me (...) (17 years ago, 10-Feb-08, to lugnet.cad.ray)


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