Subject:
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Re: New POV-Ray Edge Tracing Utility
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 17 Jun 2008 06:39:47 GMT
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Viewed:
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10338 times
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In lugnet.cad.ray, Travis Cobbs wrote:
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It looks quite interesting, and the technical description makes it sound like
it does things the right way, so the quality can be quite high. Having
said that, it wont work with L3P output with primitive substitution, because
it only supports one type of POV primitive: mesh2. Im pretty sure l3p uses
the mesh POV primitive, not mesh2 for other geometry, so it wont even work
if primitive substitution is disabled.
--Travis
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Could L3P be modified to use the mesh2 primitive? I notice also that L3P doesnt
output the insidevector parameter, so LDraw creations cant be used in CSG
operations. This is disappointing.
-Mike
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Message has 1 Reply: | | Re: New POV-Ray Edge Tracing Utility
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| (...) It certainly COULD be modified. However, it's up to Lars whether or not this actually happens. I looked at the mesh2 syntax, and changing to using it wouldn't really be trivial (although it probably wouldn't be all that difficult). Bear in (...) (16 years ago, 18-Jun-08, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: New POV-Ray Edge Tracing Utility
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| (...) It looks quite interesting, and the technical description makes it sound like it does things the "right" way, so the quality can be quite high. Having said that, it won't work with L3P output with primitive substitution, because it only (...) (16 years ago, 15-Jun-08, to lugnet.cad.ray, FTX)
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