Subject:
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Re: New POV-Ray Edge Tracing Utility
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 19 Jun 2008 06:54:40 GMT
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Viewed:
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10724 times
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In lugnet.cad.ray, Travis Cobbs wrote:
> As for the "inside_vector", it's only possible with BFC-certified LDraw parts,
> since non-BFC-certified parts don't have any concept of an inside or outside on
> the faces. Even with those, CSG might be a problem due to the fact that some
> parts aren't actually fully closed (meaning that there are some gaps). And
> primitive substitution greatly increases the likelihood of gaps due to the fact
> that when a cylinder primitive meets cylindrical geometry that doesn't use a
> primitive, a gap is guaranteed. (Note that I don't know enough about POV CSG to
> know if gaps are a problem or not.)
>
> --Travis
Ah, thanks for the clarification.
-Mike
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Message is in Reply To:
| | Re: New POV-Ray Edge Tracing Utility
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| (...) It certainly COULD be modified. However, it's up to Lars whether or not this actually happens. I looked at the mesh2 syntax, and changing to using it wouldn't really be trivial (although it probably wouldn't be all that difficult). Bear in (...) (16 years ago, 18-Jun-08, to lugnet.cad.ray)
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