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Subject: 
How do I...? 3 questions about POV-Ray.
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 12 May 2008 03:35:46 GMT
Viewed: 
10471 times
  
Just a few questions that I've been having a need to be answered. If anyone can
help me out.....?
Something that I've never liked about my renders in POV-Ray is that the bricks
are way too reflective. Sometimes they're as reflective as the mirrored floor
I've put in it. How do I fix this?
Also, how do I get a blue sky without it affecting(effecting?) the lights in the
scene?
Lastly, how do I make the tires look more like rubber than another plastic
brick?



Message has 5 Replies:
  Re: How do I...? 3 questions about POV-Ray.
 
(...) The best solution is to use the LGEO library ((URL) which can be a bit of a hassle to install but improves very many things in your renders. (...) I'm not sure that this is possible. Since a blue sky emits blue light it will affect the scene. (...) (17 years ago, 12-May-08, to lugnet.cad.ray)
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Use LDraw color number 256 (black rubber) for the tires. I'm not sure about your other questions. --Travis (17 years ago, 12-May-08, to lugnet.cad.ray)
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Hi Daniel, It has to do with the lighting model. There are three components that are factored and then summed to get the total brightness of a given pixel: ambient - light that comes from all directions. On a sunny day on the north side of (...) (17 years ago, 12-May-08, to lugnet.cad.ray)
  Re: How do I...? 3 questions about POV-Ray.
 
Daniel, You can do whatever you want if you dare to edit the POV file before rendering. POVRay isn't that difficult to fafthom, and there are lots of things you can do that creates a better render. Like this: (URL) for example (I think I can still (...) (17 years ago, 12-May-08, to lugnet.cad.ray)
  Re: How do I...? 3 questions about POV-Ray.
 
Thanks, guys, for the quick responses. The color 256 in MLCad advice works great. As for the suggestion regarding the "finish { reflection {0.0} ambient 0.5 diffuse 1 } line, where would I insert it in the POV-ray code? I've been learning somethings (...) (17 years ago, 12-May-08, to lugnet.cad.ray)

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