| | Re: POV-Ray file problem when rendering
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(...) What happens if you view the file in LDView 3.0? Does it render properly? Do you get any errors about MPD sub-files already being loaded? (After the file is loaded, go to View->Errors if LDView isn't set to bring that up automatically when it (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
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| | POV-Ray file problem when rendering
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I am working on a moc scene and everything is coming along nicely(that is once I remembered how to render mpd files so that everything shows up), but I have run into a slight problem. See in MLCAD there is the proper number of figs in the scene, (...) (18 years ago, 25-Jul-06, to lugnet.cad.ray, FTX)
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| | Re: Lgeo parts come out different colours?
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(...) Yes they should. Lgeo has its own, more accurate colour definitions for many colours. Tim (18 years ago, 23-Jul-06, to lugnet.cad, lugnet.cad.ray)
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| | Lgeo parts come out different colours?
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Hello, These are 2 identical scenes; the only difference is that the *lower* shot has "use LGEO parts" ticked. (I'm using L3PAddon) (URL) prompted, password = "lugnet") The colours shouldn't vary, should they? Gabriel (18 years ago, 23-Jul-06, to lugnet.cad, lugnet.cad.ray)
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| | Re: I'm sure one of you has already worked this out...
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(...) @Willy - that's great! No more pink/transparency issues. :-) @Tim - thanks, that's a good point. Gabriel (18 years ago, 19-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
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| | Re: I'm sure one of you has already worked this out...
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(...) @Willy - that's great! No more pink/transparency issues. :-) @Tim - thanks, that's a good point. Gabriel (18 years ago, 19-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
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| | New animations: AT-STP and Moth Fighter (and StarCraft Marine)
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I've posted 2 new "special effect" short clips of new stuff rendered in POV-Ray. The scene files are available for download as well. The Moth fighter jet is something I made and have been using to test explosions. I've finally "finished" it to my (...) (18 years ago, 21-Jul-06, to lugnet.announce, lugnet.animation, lugnet.cad.ray, lugnet.space)
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| | Re: I'm sure one of you has already worked this out...
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(...) Thankyou gentlemen. I didn't realise that Antialiasing was an option in Povray. Then - found it was ALSO an option in LSP-Addon. Now that I've turned it off in both, I've got over my issue :-) PS - I'm afraid using "alpha channeling" is a bit (...) (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
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| | Re: I'm sure one of you has already worked this out...
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--SNIP-- (...) To add to this, make sure you have a neutral background colour set when you do this. The background colour does still have an effect on certain aspects of the rendering (albeit a small one). Tim (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
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| | Re: I'm sure one of you has already worked this out...
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(...) * set +FN in the toolbar command line to get a PNG file * set +UA in the toolbar command line to turn on alpha channeling for a transparent background * read the "5.2.2.3 File Output Options" chapter in povray's help for a deeper insight w. (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
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| | Re: I'm sure one of you has already worked this out...
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(...) It is the antialiasing that is causing this problem. I think there are only two ways around this. Either turn off antialiasing, or switch from chroma-key compositing to transparency-based compositing and make the background transparent. You (...) (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
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| | I'm sure one of you has already worked this out...
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I'm currently making minifig animations for a freeware computer game. Here's an example picture: (URL) you can see, I am using bright pink (255,0,255) as my transparency colour. (I set it as 'background' in LP3Add-on) The only problem is, when I (...) (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
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| | Re: LPub and Mega-POV Question
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(...) Hi Kevin, I hope you don't mind a question. I read your comments above and was thinking I might like to transition to that path for creating instructions. I've used Mega POV-Ray for a long time, but my goal is, as you note, just to have the (...) (18 years ago, 28-May-06, to lugnet.cad.ray)
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| | Re: LEGO error with POV-RAY
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(...) Perhaps this can help: (URL) did a search on "3650": (URL) PS: A bit about me since I'm a first-time poster: I'm 17, and live in the Boston (...) Welcome, glad to have you here, please post the result of your efforts. /Lars (19 years ago, 25-May-06, to lugnet.cad.ray)
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| | Re: LEGO error with POV-RAY
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(...) (snip) (...) I know that this isn't an LPub problem. I've successfully used LPub before to generate biulding instructions and BOMs before, but this time I was using it to use LGEO. (...) (snip) (...) Yeah. POV-RAY (when not using LPub) even (...) (19 years ago, 26-May-06, to lugnet.cad.ray, FTX)
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| | Re: LPub and Mega-POV Question
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(...) Thanks for the tip, Tim. - David (19 years ago, 26-May-06, to lugnet.cad.ray)
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| | Re: LPub and Mega-POV Question
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(...) I was not aware of that! I had simply assumed that Megapov 2.11 had that same feature. No wonder it wasn't outlining my models... (...) Thank you very much for that information. I just downloaded both programs. Thanks, David (19 years ago, 26-May-06, to lugnet.cad.ray)
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| | Re: LPub and Mega-POV Question
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(...) I will second Kevin's suggestion of changing to ldview or ldglite. They produce excellent instruction pics and I think they look much better than MegaPOV with edge-lines for instructions. That said, I would strongly recommend backing up all (...) (19 years ago, 26-May-06, to lugnet.cad.ray)
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| | Re: LPub and Mega-POV Question
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(...) Hi David, From what I remember, MEGA-POV 0.7 is the last one that had the edge line capabilities. It was dropped in the follow on version of MEG_POV and I don't know if subsequent versions ever brought it back. So, if you're set on ray tracing (...) (19 years ago, 26-May-06, to lugnet.cad.ray)
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| | Re: LEGO error with POV-RAY
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(...) (snip) (...) Hi Reuven, Sorry if the LPub dialog is not very helpful, but the interface between LPub and POV-Ray is by definition not very communicative. LPub does not perform renders on its own, it uses external renderers to get the job done. (...) (19 years ago, 26-May-06, to lugnet.cad.ray, FTX)
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