| | Re: Annoying Reflections
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(...) No problem (...) Too late, check your Email (21 years ago, 29-Feb-04, to lugnet.cad.ray, FTX)
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| | Re: Annoying Reflections
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(...) That explains a lot. Thanks. I tried Todd's normals suggestion and it worked pretty well. I needed some texture anyway. (snip) Miguel also sent me the latest file (I see he's posted it as well) so perhaps on Monday or Tuesday I can finish up (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray, FTX)
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| | Animation using Datsville
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All the recent animation work has prompted me to start my Drive Through Datsville project. Here's a sample I whipped up this morning: (URL) (1.5MB) You need the DivX codec which can be found at (URL) if you don't have it (click on the Standard DivX (...) (21 years ago, 28-Feb-04, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: Annoying Reflections
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(...) Your problem is that the Radiosity include uses it's own color library (unless you'rs using Color Library option 0). There are 2 solutions, one easy and one tedious. The easy solution is to use Color Library option 0. This will have POV-Ray (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray)
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| | Re: Annoying Reflections
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(...) Thanks Todd. I never thought of using normals to diffuse reflections. Actually, some turbulence normals might look good on the brown, since it's supposed to be dirt. (...) Already using that. :( (...) I tried that with the last MLCAD scene but (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray, FTX)
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| | Re: Annoying Reflections
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(...) 2 options (apart from Todd's suggestion): 1. Turn the QUAL value to 1 (first uncommented line on any L3P-generated file) QUAL 2 simply(?) *adds reflections* to parts, while QUAL 3 adds reflections and Lego logos to their studs 2. Look in the (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray)
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| | Re: Annoying Reflections
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(...) You might try setting normal bumps .25 scale .1 turbulence 0 or variations of that in the texture block. --Todd (21 years ago, 28-Feb-04, to lugnet.cad.ray, FTX)
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| | Annoying Reflections
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Hello all, It's 12:32am right this minute, so this is going to be very short. My bedtime was a looong time ago. But the last thirty minutes have been well-spent: I've redesigned an MLCAD scene and it looks much, much better. Except for one thing. It (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray, FTX)
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| | "Analogue" building instructions
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An other way... (URL) Jeroen (21 years ago, 25-Feb-04, to lugnet.cad.ray)
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| | Re: 8818 Povray Animations
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Awesome Off to a great start. Very nice job. Hope to see more like it. Steve (21 years ago, 24-Feb-04, to lugnet.animation, lugnet.cad.ray)
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| | Three Jake McKee posters
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Hi all, You maybe know about the book Jake wrote. There are 3 posters of models featured in the book; a UP diesel locomotive, a container well car and a reefer. The posters are in the style of the book. Please go to www.digitalbricks.nl and have a (...) (21 years ago, 23-Feb-04, to lugnet.trains, lugnet.cad.ray)
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| | 8818 Povray Animations
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Hi! The following two animations are my first steps on the field of Lego/POV-Ray Animation. I used only POV-Ray and MLCaD, all the animations were calculated by the clock. The rendering of the second animation took 10 hours, cause I used radiosity (...) (21 years ago, 21-Feb-04, to lugnet.animation, lugnet.cad.ray)
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| | what next?...
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OK, I finally figured out how to get POVRAY to generate all the snapshots ("frames") for an animated sequence. Unfortunately, I don't have any software tools to take these images and combine them into a GIF, PNG, or MPEG. What do I need to download (...) (21 years ago, 15-Feb-04, to lugnet.animation, lugnet.cad.ray)
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| | Re: Animation posted now
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Hi again Mike, Very nice animation - I love the op-art background 8?) You should consider downloading windows binaries of the open source (URL) Xvid Codec> (and maybe (URL)) and re-enconde your avis before you distribute them. Xvid can knock well (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, lugnet.animation, FTX)
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| | Re: Animation posted now
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(...) Here we go. Very unlike the Superbowl version but it is a cool exercise in using PoV-Ray's animation features. Still a long cry from Steve's stuff. :) (URL) to maintain a fairly low bitrate (256KB) and high clarity I had to use the Indeo 5.1 (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, lugnet.animation)
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| | Re: PoV-Ray ignoring 'translate'?
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(...) Miguel, Awesome, thanks a lot. I had boosted it up to 37 in testing and saw no increase...now I know why. Thanks!! Animation shall be posted soon, hopefully today. (21 years ago, 7-Feb-04, to lugnet.cad.ray)
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| | Re: PoV-Ray ignoring 'translate'?
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Hi Mike, Your increments are too small. Try translate <0,0,70*clock> It worked for me! (21 years ago, 7-Feb-04, to lugnet.cad.ray)
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| | PoV-Ray ignoring 'translate'?
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I'm sure you're all getting sick of me by now. Bear with me...this animation should look pretty cool when it's done. While we were watching the superbowl this year, one of my relations commented on the little animation used to introduce the players (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, FTX)
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| | Re: More color problems
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(...) That's a good idea. Unfortunately the sky sphere also creates a goodly amount of light, creating shadows of its own. The spotlight seems to have taken care of the stone look to the minifig, so I think I'll just stick with it the way it is. (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray)
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| | Re: More color problems
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(...) One way is to insert a (dim) lightsource exactly at the camera point - this way everything you can see is also lighted. By making this light dimmer than other lights, you can still have shadows, but not so articulated. -- Anders Isaksson, (...) (21 years ago, 4-Feb-04, to lugnet.cad.ray)
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