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 CAD / Ray-Tracing / 2005
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Subject: 
Re: Color Definition for Dull Silver
Newsgroups: 
lugnet.cad.dev, lugnet.cad.ray
Date: 
Thu, 25 Sep 2003 00:56:13 GMT
Viewed: 
352 times
  
How about dropping the AA ?
So far, IIRC, no-one has ever used it.
If another value than the default (0x80?) is wanted, it can be put into
the MATERIAL section: transparent=25%

The we will use the familiar LDraw color codes
for both EdgeColor and Color.
http://www.hassings.dk/l3/l3p.html#extcol

We could even add these formats:
#RRGGBB         (sscanf(,"#%x",) == 1)
r,g,b           (sscanf(,"%i,%i,%i",) == 3)
0xRR,0xGG,0xBB  (ditto)
0.rr,0.gg,0.bb  (sscanf(,"%f,%f,%f",) == 3)
/Lars



Message is in Reply To:
  Re: Color Definition for Dull Silver
 
(...) Ok, I was agreeing with your proposal to make it optional and relegate it to the end of the line with the MATERIAL properties. And hopefully it'll never be used, except possibly to reproduce a texture that's stippled in real life like the (...) (21 years ago, 24-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)

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