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 CAD / Ray-Tracing / 1960 (-20)
  Re: Zenith
 
I tried the trans drk grey and it looked almost exactly the same... -tk "Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message news:HK7Kn6.24uC@lugnet.com... (...) zenith (...) trans (...) news:HK254F.7s2@lugnet.com... (...) just to (...) (21 years ago, 26-Aug-03, to lugnet.cad.ray)
 
  Re: Zenith
 
(...) Try color 40 (Trans-Dark-Gray). It looks better than Trans-Black for the smoked glass trans parts. -Orion (21 years ago, 26-Aug-03, to lugnet.cad.ray)
 
  Re: Zenith
 
hey I got todds library working again, and relocated the image of the zenith to (URL) one with todds library looks wrong... the canopy which i'm using trans black on looks like dark grey... hmm -tk "travis" <phree@attbi.com> wrote in message (...) (21 years ago, 26-Aug-03, to lugnet.cad.ray)
 
  Re: Zenith
 
(...) As additional follow-up, both of these issues may be improved a bit if you use the lugnet color files, assuming you were not already doing so. There's an option for this in the latest radiosity include file at www.digitalbricks.nl -- the (...) (21 years ago, 25-Aug-03, to lugnet.cad.ray, FTX)
 
  Re: Test Post for the LDraw Help Desk
 
(...) I like #2 but think it's too large -Orion (21 years ago, 24-Aug-03, to lugnet.cad.ray, FTX)
 
  Test Post for the LDraw Help Desk
 
Just a test post to see which sig image looks best to use with LUGNET now that we can add images to our post. =) Sig #1 -Ahui LDraw Help Desk (URL) (Perhaps a bit too small, hu?) Sig #2 -AHui LDraw Help Desk (2 URLs) (Is this one better??) I think I (...) (21 years ago, 24-Aug-03, to lugnet.cad.ray, FTX)
 
  Re: Zenith
 
(...) I've noticed this effect too, and I wonder if this doesn't have something to do with the Ldraw parts not being modeled as solids, so with transparent pieces you get some artifacts from the reflectivity of the inner and outer surfaces of the (...) (21 years ago, 23-Aug-03, to lugnet.cad.ray, FTX)
 
  Zenith
 
Hey guys I'm still at it and I think you'll like what i've done... (URL) off why does the windscreen look like its frosted. 2nd what can I do to keep the whites from washing out. else I'm in love with rendering... I"m going to uprage the processor (...) (21 years ago, 23-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV Missing from LPub Menu
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:HK143y.1s9D@lugnet.com... [ ... snipped ... ] (...) for (...) [ ... snipped ... ] My bad, there was an old copy of POV still installed on the C: partition. Removing it and (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV Missing from LPub Menu
 
(...) I tried very hard to not have partition matter. LPub looks up POV-Ray's installation location using the registry. It then looks in that directory for megapov. Did you put megapov in with povray? (...) Thanks, Kevin (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  MegaPOV Missing from LPub Menu
 
I am pretty sure this has been discussed but I can't find it in the LUGNET archive. I have installed POV 3.1 and MegaPOV 0.7 on a fast server along with LPub. When I go to load my LPub configuration file it doesn't recognize MegaPOV and it doesn't (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:HK0zIn.12oB@lugnet.com... [ ... snipped ... ] (...) PNG (...) decided to (...) That is a good thing to know before I head down a dead end! Thanks for the heads up. In the meantime I (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
(...) LPub post processes the images, and won't be able to do that if you force PNG behind the scenes. I'll resume work on PNG support in LPub. I've tried a few times and decided to take a break and build, which is why I got into LEGO in the first (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
"Anders Isaksson" <isaksson.etuna@REMO...tninet.se> wrote in message news:HK0xuI.rto@lugnet.com... [ ... snipped ... ] (...) run POV (...) you what (...) line). (...) I believe the option is +FN. Having the PNG files generated directly from POV (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
(...) Why not let POVray generate .PNG directly? I know it's possible when you run POV 'by hand', but I don't know if LPub lets you set that option. Maybe you can modify somewhere in the pov .ini-chain to get the option set regardless of what LPub (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Converting POV Bitmaps to PNG?
 
When I build instructions I like to work with PNG files. Historically I have produced bitmaps with LD-Lite and converted them to PNG with ImageMagick. I am using LPub to drive POV-Ray and the output is also bitmap (BMP). When I run ImageMagick on (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV, Find Edges & Shadows
 
(...) Just some suggestions: 1: Add some fill lights 2: Raise the ambient property on your materials. -Chuck (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV, Find Edges & Shadows
 
(...) I *believe* it's the angle which the surface of the brick is relative to the camera lens. You're using a fair amount of perspective on your lens, so the angle of the plane on the side of the brick isn't constant (relative to your 'eye'.) I've (...) (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV, Find Edges & Shadows
 
(...) Doesn't *anyone* here know what I'm talking about? I thought there would be more responses than this. :( [ j o n ] (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 
  LDraw POV Part Repository
 
Hello all, I've just been approved by Sourceforge to start the LDraw POV Repository. I would like to ask everyone who wants to contribute to the project to contact me and register with sourceforge. I'll add you as a project contributer after your (...) (21 years ago, 20-Aug-03, to lugnet.cad.dev, lugnet.cad.ray)


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