To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 177
    Re: L3PLiTE? —John VanZwieten
    Tore Eriksson <tore.eriksson@mbox3...wipnet.se> wrote in message news:38DE84F4.380C9D...pnet.se... (...) only those standard bricks, plates, and tiles (...) could be a way to free up some resources for (...) somehow, and I don't know exactly how (...) (24 years ago, 27-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)  
   
        Re: L3PLiTE? —Leonardo Zide
     (...) I have done something like that for LeoCAD, it removes the studs above and below the bricks and plates for the rendering. I haven't added this option for the POV-Ray export but that's something that I can do if you want. Leonardo (24 years ago, 27-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
    
         Re: L3PLiTE? —John VanZwieten
      Leonardo Zide <leonardo@centroin.com.br> wrote in message news:38DFDCB4.594866....com.br... (...) So what test do you run to determine what studs get removed? -John Van (24 years ago, 28-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
    
         Re: L3PLiTE? —Leonardo Zide
     (...) Basically it checks if a stud primitive is close to a "inverted stud" (the cylinders under a plate for example) or to some predefined points added by me and remove them. The original idea was to make the bricks really connect when they get (...) (24 years ago, 28-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
    
         Re: L3PLiTE? —Jacob Sparre Andersen
     Leonardo: (...) So in "every" part you have put a "stud-slot-point" in all the places where a stud from another part can connect with this part. So if a stud on a non-transparent part is at the stud-slot of another non-transparent part, it is (...) (24 years ago, 29-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
    
         Re: L3PLiTE? —Leonardo Zide
     (...) It does take some extra time to load a big file but the speed increase later is well worth it. After doing the initial calculations, you only need to check the studs for the bricks you move so it's very fast. Leonardo (24 years ago, 29-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
    
         Re: L3PLiTE? —Lars C. Hassing
     Leonardo Zide wrote... (...) I assume you have manually added extra info to all parts into your pieces.bin. Is there any chance you could export that info into some META commands to be inserted into each part in the LDraw PARTS base, so LDraw (...) (24 years ago, 29-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
    
         Re: L3PLiTE? —Leonardo Zide
     (...) I searched my backup disks and couldn't find a version of the library with the connections information. I fixed about 100 files, making them BFC compliant and with the connection information but I lost everything after I changed the format of (...) (24 years ago, 3-Apr-00, to lugnet.cad.ray, lugnet.cad.dev)
    
         Identifying connections (Was: L3PLiTE?) —Jacob Sparre Andersen
     [ FUT lugnet.cad.dev ] Leonardo: (...) I think it is time to think about identifying connections. What about using an empty piece named "-stud.dat" that should be placed exactly, including orientation, where a "properly" connected stud should be (...) (24 years ago, 3-Apr-00, to lugnet.cad.ray, lugnet.cad.dev)
   
        Re: L3PLiTE? —Lars C. Hassing
   John VanZwieten wrote... (...) A general analyzer may be a good idea. As you say, the optimized .dat file can be viewed in any rendering engine, and also, you can run L3P on it. Of course, the analyzer could be compiled into L3P, L3Lab, LDLite etc. (...) (24 years ago, 29-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR