| | Re: L3pao/Lgeo problems
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(...) The L3P readme states that you must add the +L<lgeopath> switch, where <lgeopath> is the Lgeo directory, to the render settings. If you are using POV-Ray 3.5 then just type the switch into the text box next to the resolution settings box. If (...) (22 years ago, 24-Oct-02, to lugnet.cad.ray)
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| | L3pao/Lgeo problems
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- When render a model including Technic liftarms 1x11.5 double bent using Lgeo parts, 2 additionnal holes are generated (see (URL) left half is rendered with lgeo, right half without) - And I have a problem with Lgeo path too: while L3pao correctly (...) (22 years ago, 24-Oct-02, to lugnet.cad.ray)
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| | Re: Pov-ray syntax editors?
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Thanks I'll give a try Context editor I seen it before but I didn't think to use it (...) (22 years ago, 16-Oct-02, to lugnet.cad.ray)
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| | Re: Pov-ray syntax editors?
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"Eduardo Vazquez Harte" <eduvazhar@terra.es> skrev i meddelandet news:H3zJDE.GLM@lugnet.com... (...) There's a good, free editor named Context (sorry, I have no link, do a search), where you can create your own syntax highlightning rules. Maybe (...) (22 years ago, 15-Oct-02, to lugnet.cad.ray)
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| | Re: Pov-ray syntax editors?
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Ok so we have POVRAY for win32 E-macs Vim that's good but I'm looking for one that is small and bit notepad like vim is nice I tryied it on linux I got lin mandrake on my D:\ drive but I whould like to use pov-ray for dos for rendering and a (...) (22 years ago, 15-Oct-02, to lugnet.cad.ray)
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| | Re: Pov-ray syntax editors?
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"Eduardo Vazquez Harte" wrote... (...) PovRay for Windows (which you probably already have) (URL) (which is the best :-) (URL) (22 years ago, 14-Oct-02, to lugnet.cad.ray)
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| | Re: Pov-ray syntax editors?
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(...) What's wrong with emacs? It has a really nice ldraw mode... Anyhow, how about vim? It seems to be the text editor of choice for a certain group of emacs-phobes. It also comes with a pov mode. (URL) (22 years ago, 14-Oct-02, to lugnet.cad.ray)
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| | Pov-ray syntax editors?
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Can anyone name a nice pov-ray text editor with syntax colors features for windows? A part from e-mac? (22 years ago, 14-Oct-02, to lugnet.cad.ray)
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| | Re: Show your renderings in Zwolle!
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Right! And if you do decide to mail pictures to Jeroen, mail me the DAT or MPD file, so we can show how it was created! Mail to jmolen@globalxs.nl Thanks! Jaco "Jeroen de Haan" <info@digitalbricks.nl> wrote in message news:H3qE4H.AM1@lugnet.com... (...) (22 years ago, 10-Oct-02, to lugnet.cad.ray, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.dat.scenes)
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| | Re: New marsbase.com pic...sorta.
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Sorry to not get back to you sooner. I use a file called dat2lws to convert the model or sub-model into a lightwave scene. I use the objects from the scene to put together the full model. I've built a custom scene that the model sits in when I (...) (22 years ago, 10-Oct-02, to lugnet.build.mecha, lugnet.cad.ray)
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| | Show your renderings in Zwolle!
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Hi, I will attend Legoworld in Zwolle and will bring a computer to run a slideshow of LDraw pics. It would be nice if all you people would send 1 or more pictures of MOCs and sets rendered with POV-Ray, Bryce or whatever you use as long the pictures (...) (22 years ago, 9-Oct-02, to lugnet.cad.ray, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.dat.scenes)
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| | Re: LEGO Color Reference
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(...) Cool. Thanks for the work. I've been working on a LDraw to Maya converter and have used the POV-Ray stuff from L3P as a basis for the Maya shaders. Maya's shading capabilities are a little more extensive than POV-Ray's. I've got a shader for (...) (22 years ago, 9-Oct-02, to lugnet.cad.ray)
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| | Re: New marsbase.com pic...sorta.
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This is awesome. What file format do you bring into Lightwave? (...) (22 years ago, 8-Oct-02, to lugnet.build.mecha, lugnet.cad.ray)
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| | Re: New marsbase.com pic...sorta.
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You used a program to render that?? Looks like a great artistic/drafting drawing. Is that program available for download? (...) (22 years ago, 8-Oct-02, to lugnet.build.mecha, lugnet.cad.ray)
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| | New marsbase.com pic...sorta.
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I'm slowly going through my previous models and revamping them, as well as moving them into Lightwave to render. Here's the latest model, the Kodiak: (URL) the pics will soon be up on marsbase.com, but this is the only one for now. Thoughts? Ben (...) (22 years ago, 8-Oct-02, to lugnet.build.mecha, lugnet.cad.ray)
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| | Re: LEGO Color Reference
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(...) Yes! Now, maybe, I'll be able to render a MOC in the "correct" colors. Thanks, Todd. James Wilson Dallas, TX Lugnet #1783 (22 years ago, 7-Oct-02, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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"Fredrik Glöckner" <fredrigl@math.uio.no> skrev i meddelandet news:qrdbs67sac0.fsf....uio.no... (...) I dug a bit deeper into the POV manuals, and found it! The '+c' rendering option can be used to continue a rendering that has previously been (...) (22 years ago, 6-Oct-02, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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Wow... now that's what I'd like to see in my animations. But the render times are just impossible. A 15 second clip would take a month rendering! I guess I'll stay with the standard methods and stop-motion for a while. On another note, returning to (...) (22 years ago, 6-Oct-02, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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(...) Yes, I agree. When fiddling with parameters, I usually render only a small portion of the scene at the time, to see what effects the changes have. Only when I feel fairly confident that the final image is what I want, I try to render all of (...) (22 years ago, 6-Oct-02, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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"Fredrik Glöckner" <fredrigl@math.uio.no> skrev i meddelandet news:qrdlm5ccs02.fsf....uio.no... (...) I tend to forget what parameters I'm fiddling with, when the turnaround time goes over one hour. Doing 48 hour renderings would also create a (...) (22 years ago, 6-Oct-02, to lugnet.cad.ray)
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