Subject:
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Re: LEGO Color Reference
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 9 Oct 2002 17:51:45 GMT
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Viewed:
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1094 times
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In lugnet.general, Todd Lehman writes:
> In lugnet.general, James Wilson writes:
> > Todd,
> > I've tried to render some "non-standard" colors (like the new dark red)
> > using POV, L3p, etc. and can't seem to get it (not that I've devoted hours
> > and hours...).
> >
> > Would it be possible for your color ref to include the appropriate color #
> > and settings for Ldraw, l3p, POV, etc.?
>
> Ya, when the .inc files get relatively stabilized (maybe in a couple weeks),
> I'll include more POV-Ray info on the pages. Maybe I should also post the
> current recipes to .cad.ray for technical feedback before that, because the
> current settings are still pretty accurate.
>
> --Todd (posting wirelessly from an OS X laptop at Starbucks at Seattle Center!
> go NWBrickCon! :-)
>
> [xfut => .cad.ray]
Cool. Thanks for the work. I've been working on a LDraw to Maya converter and
have used the POV-Ray stuff from L3P as a basis for the Maya shaders. Maya's
shading capabilities are a little more extensive than POV-Ray's. I've got a
shader for Glow-in-the-Dark that I'm pretty happy with.
http://www.highend3d.com/files/?group=mayashaders#1110
But I need to work on the basic plastic shader.
Also, just for a little more accuracy in color matching, what are the gamma
settings for your monitor when you're trying to match the colors?
--
Andrew Van Pernis
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