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 CAD / Ray-Tracing / 1519
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Subject: 
Re: LEGO Color Reference
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 9 Oct 2002 17:51:45 GMT
Viewed: 
3338 times
  
In lugnet.general, Todd Lehman writes:
> In lugnet.general, James Wilson writes:
> > Todd,
> > I've tried to render some "non-standard" colors (like the new dark red)
> > using POV, L3p, etc. and can't seem to get it (not that I've devoted hours
> > and hours...).
> > 
> > Would it be possible for your color ref to include the appropriate color #
> > and settings for Ldraw, l3p, POV, etc.?
> 
> Ya, when the .inc files get relatively stabilized (maybe in a couple weeks),
> I'll include more POV-Ray info on the pages.  Maybe I should also post the
> current recipes to .cad.ray for technical feedback before that, because the
> current settings are still pretty accurate.
> 
> --Todd (posting wirelessly from an OS X laptop at Starbucks at Seattle Center!
>        go NWBrickCon! :-)
> 
> [xfut => .cad.ray]

Cool. Thanks for the work. I've been working on a LDraw to Maya converter and
have used the POV-Ray stuff from L3P as a basis for the Maya shaders. Maya's
shading capabilities are a little more extensive than POV-Ray's. I've got a
shader for Glow-in-the-Dark that I'm pretty happy with.
http://www.highend3d.com/files/?group=mayashaders#1110
But I need to work on the basic plastic shader.

Also, just for a little more accuracy in color matching, what are the gamma
settings for your monitor when you're trying to match the colors?

--
Andrew Van Pernis



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