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 CAD / Ray-Tracing / 1519
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Subject: 
Re: LEGO Color Reference
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 9 Oct 2002 17:51:45 GMT
Viewed: 
1094 times
  
In lugnet.general, Todd Lehman writes:
In lugnet.general, James Wilson writes:
Todd,
I've tried to render some "non-standard" colors (like the new dark red)
using POV, L3p, etc. and can't seem to get it (not that I've devoted hours
and hours...).

Would it be possible for your color ref to include the appropriate color #
and settings for Ldraw, l3p, POV, etc.?

Ya, when the .inc files get relatively stabilized (maybe in a couple weeks),
I'll include more POV-Ray info on the pages.  Maybe I should also post the
current recipes to .cad.ray for technical feedback before that, because the
current settings are still pretty accurate.

--Todd (posting wirelessly from an OS X laptop at Starbucks at Seattle Center!
       go NWBrickCon! :-)

[xfut => .cad.ray]

Cool. Thanks for the work. I've been working on a LDraw to Maya converter and
have used the POV-Ray stuff from L3P as a basis for the Maya shaders. Maya's
shading capabilities are a little more extensive than POV-Ray's. I've got a
shader for Glow-in-the-Dark that I'm pretty happy with.
http://www.highend3d.com/files/?group=mayashaders#1110
But I need to work on the basic plastic shader.

Also, just for a little more accuracy in color matching, what are the gamma
settings for your monitor when you're trying to match the colors?

--
Andrew Van Pernis



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