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 CAD / Ray-Tracing / 1335 (-10)
  Re: Aspect ratio (via L3P)
 
Well, Multiple lights would be cool :) But I think this would be just as easy adding yourself via a include file (in that case turning off the default light would be nice too). So I have to agree with sproaticus an option to include a file would be (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
(...) Since you mention it... Can you make l3p follow the references to light.dat in subfiles? For instance, if I have a file torch.dat (with light.dat included) used a dozen times in the file castle.mpd, have it include all twelve lights in their (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
 
  Re: Yet another POV-Ray inlining question
 
(...) base my own. Now I'm dying to try it. I'll let you know how it works for me! Dave! (22 years ago, 26-Jun-02, to lugnet.cad.ray)
 
  Re: Yet another POV-Ray inlining question
 
(...) You need to remove the 0's in front of the ldraw statements, and include a 0 L3P ENDPOV at the end. L3P does the rest. See my example I posted a long time ago: (URL) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
 
  Yet another POV-Ray inlining question
 
Okay, I'm getting there, but one bit still eludes me. If I have something like the following: 0 REALLY NIFTY PART BY DAVE! 0 L3P IFPOV 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 (...) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
(...) Lars, Thanks for your good work, and I have just a few requests, in order if decreasing importance: - option to include a file at end and/or begin of .pov file (e.g. for megapov's edge-detection feature, etc.) - placing camera block, (...) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
Don Heyse wrote... (...) Currently I have added: -cr<a> camera roll angle, default is 0 degrees -co[<s>] orthographic camera, optional scalefactor -csl left stereo camera -csr right stereo camera -csa<a> stereo camera angle, default is 5 degrees (...) (22 years ago, 25-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
rmelkert wrote... (...) -cc%CA seems wrong: -cc<x>,<y>,<z> camera coordinates (location) -ca<a> camera angle, default is 67.38 degrees /Lars (22 years ago, 25-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
(...) Roland, perhaps you should exchange an email or two with Lars. I think he's working on some other command line enhancements for the next version of l3p that might also interest you. Don (22 years ago, 25-Jun-02, to lugnet.cad.ray)
 
  Re: How do you tell clock to do this ....? Please help me
 
(...) Thanks but I'm more interested to work with the clock in this animation but is nice to know cu. (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)


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