| | Re: Aspect ratio (via L3P)
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Well, Multiple lights would be cool :) But I think this would be just as easy adding yourself via a include file (in that case turning off the default light would be nice too). So I have to agree with sproaticus an option to include a file would be (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
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| | Re: Aspect ratio (via L3P)
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(...) Since you mention it... Can you make l3p follow the references to light.dat in subfiles? For instance, if I have a file torch.dat (with light.dat included) used a dozen times in the file castle.mpd, have it include all twelve lights in their (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
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| | Re: Yet another POV-Ray inlining question
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(...) base my own. Now I'm dying to try it. I'll let you know how it works for me! Dave! (22 years ago, 26-Jun-02, to lugnet.cad.ray)
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| | Re: Yet another POV-Ray inlining question
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(...) You need to remove the 0's in front of the ldraw statements, and include a 0 L3P ENDPOV at the end. L3P does the rest. See my example I posted a long time ago: (URL) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
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| | Yet another POV-Ray inlining question
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Okay, I'm getting there, but one bit still eludes me. If I have something like the following: 0 REALLY NIFTY PART BY DAVE! 0 L3P IFPOV 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 (...) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
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| | Re: Aspect ratio (via L3P)
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(...) Lars, Thanks for your good work, and I have just a few requests, in order if decreasing importance: - option to include a file at end and/or begin of .pov file (e.g. for megapov's edge-detection feature, etc.) - placing camera block, (...) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
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| | Re: Aspect ratio (via L3P)
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Don Heyse wrote... (...) Currently I have added: -cr<a> camera roll angle, default is 0 degrees -co[<s>] orthographic camera, optional scalefactor -csl left stereo camera -csr right stereo camera -csa<a> stereo camera angle, default is 5 degrees (...) (22 years ago, 25-Jun-02, to lugnet.cad.ray)
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| | Re: Aspect ratio (via L3P)
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rmelkert wrote... (...) -cc%CA seems wrong: -cc<x>,<y>,<z> camera coordinates (location) -ca<a> camera angle, default is 67.38 degrees /Lars (22 years ago, 25-Jun-02, to lugnet.cad.ray)
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| | Re: Aspect ratio (via L3P)
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(...) Roland, perhaps you should exchange an email or two with Lars. I think he's working on some other command line enhancements for the next version of l3p that might also interest you. Don (22 years ago, 25-Jun-02, to lugnet.cad.ray)
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| | Re: How do you tell clock to do this ....? Please help me
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(...) Thanks but I'm more interested to work with the clock in this animation but is nice to know cu. (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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