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 CAD / Ray-Tracing / 1330 (-10)
  Re: Aspect ratio (via L3P)
 
(...) Lars, Thanks for your good work, and I have just a few requests, in order if decreasing importance: - option to include a file at end and/or begin of .pov file (e.g. for megapov's edge-detection feature, etc.) - placing camera block, (...) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
Don Heyse wrote... (...) Currently I have added: -cr<a> camera roll angle, default is 0 degrees -co[<s>] orthographic camera, optional scalefactor -csl left stereo camera -csr right stereo camera -csa<a> stereo camera angle, default is 5 degrees (...) (22 years ago, 25-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
rmelkert wrote... (...) -cc%CA seems wrong: -cc<x>,<y>,<z> camera coordinates (location) -ca<a> camera angle, default is 67.38 degrees /Lars (22 years ago, 25-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
(...) Roland, perhaps you should exchange an email or two with Lars. I think he's working on some other command line enhancements for the next version of l3p that might also interest you. Don (22 years ago, 25-Jun-02, to lugnet.cad.ray)
 
  Re: How do you tell clock to do this ....? Please help me
 
(...) Thanks but I'm more interested to work with the clock in this animation but is nice to know cu. (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
This is great! I was starting to fear I could not easly make 16x9 widescreen animations (my favorite ratio). I'll ad the param to the export options for l3p in ld4dmodeler beta 2. Default param list would become: -stdout %FN -o -cla%CL -cc%CA (...) (22 years ago, 25-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
"rmelkert" wrote... (...) For the coming release I have just added -car<ar> camera aspect ratio, default is 1.333 (4/3) User must remember to change the size of the rendering to the same ratio. /Lars (22 years ago, 24-Jun-02, to lugnet.cad.ray)
 
  Re: How do you tell clock to do this ....? Please help me
 
More to the point, the identifier 'frame_number' can be used. This is straight from the documentation: frame_number If you rather want to define the action in POV-Ray animated scenes depending upon the integer frame numbers, this identifier can be (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
 
  Re: How do you tell clock to do this ....? Please help me
 
(...) That's it thanks (...) Sure I have that part but thanks for telling me againg. You are great friend Ahui You will will like what i'm doing once is done. CU (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
 
  Re: How do you tell clock to do this ....? Please help me
 
(...) Sample POV code #if (clock > 100 and clock < 200) object {..... } #endif ******* Make sure that in your ini file you use: inital_frame = final_frame = inital_clock = final_clock = -Ahui www.ozbricks.com/jediagh/ (22 years ago, 24-Jun-02, to lugnet.cad.ray)


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