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 CAD / Ray-Tracing / 1329
    Re: Aspect ratio (via L3P) —Lars C. Hassing
   Don Heyse wrote... (...) Currently I have added: -cr<a> camera roll angle, default is 0 degrees -co[<s>] orthographic camera, optional scalefactor -csl left stereo camera -csr right stereo camera -csa<a> stereo camera angle, default is 5 degrees (...) (22 years ago, 25-Jun-02, to lugnet.cad.ray)
   
        Re: Aspect ratio (via L3P) —Jeremy H. Sproat
     (...) Lars, Thanks for your good work, and I have just a few requests, in order if decreasing importance: - option to include a file at end and/or begin of .pov file (e.g. for megapov's edge-detection feature, etc.) - placing camera block, (...) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
    
         Re: Aspect ratio (via L3P) —Lars C. Hassing
     Sproaticus wrote... (...) How about -ib<filename> include file at beginning of POV file -ie<filename> include file at end of POV file (...) Good idea. I have already used variables in the revised camera definition, like L3Location and L3LookAt, and (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
    
         Re: Aspect ratio (via L3P) —Jeremy H. Sproat
     (...) Awesome. (...) These are the only variables I can think of. I think it might also be useful to expose the formulas for determining the camera and light positions via macros, but I can't think of any real-world needs at the moment. (...) Well, (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)
   
        Re: Aspect ratio (via L3P) —Andrew Westrate
     (...) Since you mention it... Can you make l3p follow the references to light.dat in subfiles? For instance, if I have a file torch.dat (with light.dat included) used a dozen times in the file castle.mpd, have it include all twelve lights in their (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
    
         Re: Aspect ratio (via L3P) —Lars C. Hassing
     Andrew Westrate wrote... (...) You'll be happy to know, that I fixed that problem just three weeks ago. (...) How would you want it to work ? Just to specify the location of the camera ? See also (URL) the above post -cla has been added to function (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
    
         Re: Aspect ratio (via L3P) —Andrew Westrate
     (...) Great! (...) After reading your post, I use the 2nd approach (the view pyramid) to specify the location and orientation of the camera. Here's the file I use (the cylinder is just a placeholder): 0 POV-Ray Camera Shortcut 0 Name: Camera1.dat 0 (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)  
    
         Re: Aspect ratio (via L3P) —Lars C. Hassing
     Andrew Westrate wrote... (...) Nice looking camera. And good idea with a cameraman. Your camera has a lens angle of 44 degrees and an aspect ratio of 3/2. How should L3P extract that information? Perhaps by putting the pyramid into a subfile, then (...) (22 years ago, 30-Jun-02, to lugnet.cad.ray)
    
         Re: Aspect ratio (via L3P) —Andrew Westrate
     (...) That would work fine for me. Andy (22 years ago, 4-Jul-02, to lugnet.cad.ray)
   
        Re: Aspect ratio (via L3P) —Roland Melkert
   Well, Multiple lights would be cool :) But I think this would be just as easy adding yourself via a include file (in that case turning off the default light would be nice too). So I have to agree with sproaticus an option to include a file would be (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
   
        Re: Aspect ratio (via L3P) —Lars C. Hassing
   rmelkert wrote... (...) You can already specify -lg/-lc multiple times (see l3p.txt :-) (...) How about -il<filename> include file in stead of default lights /Lars (22 years ago, 28-Jun-02, to lugnet.cad.ray)
   
        Re: Aspect ratio (via L3P) —Roland Melkert
   I've must have overseen the lights issue, sorry :) with the -il param do you be inserted on the location you ordinairy insert the generated light information? is the location of the light objects critacal? Elseway you could use the include before (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)
   
        Re: Aspect ratio (via L3P) —Lars C. Hassing
   rmelkert wrote... (...) Yes, I would place the #include where the lights would have been. (...) No. (...) Yes, but it may be convenient to have separate files for different purposes. /Lars (22 years ago, 30-Jun-02, to lugnet.cad.ray)
 

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