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 CAD / Ray-Tracing / *957 (-20)
  Re: Marsupial Carriers (Was: Re: *BIG* Update!)
 
"Mr L F Braun" <braunli1@pilot.msu.edu> wrote in message news:GHw30M.ML6@lugnet.com... (...) Well, I realise that my track record for posting MOCs is pretty abysmal, but for what it's worth, here's a pic of a marsupial-style "light multi-role (...) (23 years ago, 17-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  6277 Imperial Trading Post  [DAT]
 
I've finished the LDraw instructions for 6277, the Imperial Trading Post set. This has a lot of unofficial parts, which you can get at lugnet.cad.dat.parts. For any parts that don't yet exist, I tried to substitute a reasonable alternative and add a (...) (23 years ago, 16-Aug-01, to lugnet.cad.dat.models.sets, lugnet.cad.ray)
 
  Re: real world terrain
 
Thanks, I think I can use that,although not for anything Lego related. Gary Mike Horvath <mikehorvath@juno.com> wrote in message news:GI3B7w.Iwq@lugnet.com... (...) I (...) (23 years ago, 15-Aug-01, to lugnet.cad.ray)
 
  real world terrain
 
Here's a link to a very useful site regarding porting of GIS STDS survey data to different platforms. Once I figure out how to use it I'll render I nice image of one of my models in real world terrain. I spent a lot of hours trying to find this (...) (23 years ago, 15-Aug-01, to lugnet.cad.ray)
 
  Re: Datsville continuation - more ideas
 
Hey, no problem. I just browse Lugnet every once in a while to see if any progress on such a utility exists. I notice there has been little mention of such a thing in the newsgroups in the past. It would be a "cool" toy. Thanks, Mike (...) (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Datsville continuation - more ideas
 
(...) If I understand the question correctly, and from my understanding of how a ray- tracer works, Pov-ray must keep all polygon data while it renders since it "traces" all the light rays, even those that you can't see (inside of a brick). It (...) (23 years ago, 14-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: *BIG* Update!
 
Not likely for two reasons. 1) I prefer to spend my time building. 2) Mac user. It's tough to accomplish what you do without the same or comparable tools. (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
LOL! Glad you like them Dave! Any chance "HardCore" is going to make rendered wallpapers of his stuff? ;-) (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Of course we find it useful, Mladen...how else did Azriel make it's way to my desktop? -Dave (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Thanks Dan! I'm glad someone is finding the Wallpaper section useful! ;-) (...) it: (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Mirage is now my background :-) Excellent job! I just remebered I have a website. I suppose I should update it, eh? :-D (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  DAT for my AM General HMMWV
 
I started canabalizing parts, so I decided it was time to LDraw the model. POV: (3 URLs) Lambrecht bram@cwru.edu (URL) (23 years ago, 13-Aug-01, to lugnet.cad.dat.models, lugnet.cad.ray) ! 
 
  Re: POVray orthographic optimization
 
I'm having trouble running L3P at the moment. I'm running Win98. I've created an autoexec.bat file that include set LDRAWDIR statements. However, something's gone haywire, and those init strings aren't being carried over to L3P. As soon as I get (...) (23 years ago, 13-Aug-01, to lugnet.cad.ray)
 
  RE: POVray orthographic optimization
 
(...) Hmm, maybe your lights are too close to the model? Move them further away, and brighten them if necessary. If that doesn't help, try posting your code for the lights, camera, etc, and a sample output image, and I'll see if I can figure out (...) (23 years ago, 13-Aug-01, to lugnet.cad.ray)
 
  Re: Datsville continuation - more ideas
 
(...) And the results are: 16 original ttore.dat's @ 800x600: 3 min 56 sec 16 simplifed ldbox.dat's @ 800x600: 1 min 26 sec I think it's worth keep working on! /Tore (23 years ago, 13-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Datsville continuation - more ideas
 
(...) I don't know. That's why I asked. :o) I will try to render a lot of ttore.dat's in a model and compare the time used to the time used to render the same model with box replacements. (...) Yes, but how do we accomplish that still avoiding bad (...) (23 years ago, 13-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Datsville continuation - more ideas
 
(...) Doesn't POVray do this inately? After all, at some point POVray has to decide which information it will display, and which information it will not display. Wouldn't it speed up the rendering process even more if all LDraw models were turned (...) (23 years ago, 13-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: POVray orthographic optimization
 
(...) No, the halo is everywhere - on all objects, the floor, etc. It's not horridly grotesque. It just looks a little like a water stain - like someone spilt water on a piece of paper. (...) Well, this won't really solve the problem, though it may (...) (23 years ago, 13-Aug-01, to lugnet.cad.ray)
 
  RE: POVray orthographic optimization
 
(...) Hey, cool, my untested suggestion actually works :) (...) Is the halo on the floor? Solution 1: Get rid of the floor. Solution 2: Add more lights (an area light for example) to light more of the floor, and maybe add a light colored fog to make (...) (23 years ago, 13-Aug-01, to lugnet.cad.ray)
 
  Re: Datsville continuation - more ideas
 
Here's a first working version of what I was thinking about: (URL) *.box files have to be in the P, Parts, Models, or LDraw BaseDirectory. The boxes.lst file has to be in the LDraw BaseDirectory. Will it make life easier for the POV-Ray engine? (...) (23 years ago, 13-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)


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