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 CAD / Ray-Tracing / 940
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Subject: 
Re: POVray orthographic optimization
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 13 Aug 2001 04:41:15 GMT
Viewed: 
613 times
  
Is the halo on the floor?

No, the halo is everywhere - on all objects, the floor, etc.  It's not
horridly grotesque.  It just looks a little like a water stain - like
someone spilt water on a piece of paper.

Solution 1: Get rid of the floor.  Solution 2:
Add more lights (an area light for example) to light more of the floor, and
maybe add a light colored fog to make the dark areas fade away.

Well, this won't really solve the problem, though it may lessen it.  I'm
thinking of using L3DView instead of POVray, because these problems don't
occur in that program. In L3DView, though, I can't specify camera position :(
Anyway, I don't know how to introduce fog into a POVray scene.

Thanks for the tips!

   Mike



Message has 1 Reply:
  RE: POVray orthographic optimization
 
(...) Hmm, maybe your lights are too close to the model? Move them further away, and brighten them if necessary. If that doesn't help, try posting your code for the lights, camera, etc, and a sample output image, and I'll see if I can figure out (...) (23 years ago, 13-Aug-01, to lugnet.cad.ray)

Message is in Reply To:
  RE: POVray orthographic optimization
 
(...) Hey, cool, my untested suggestion actually works :) (...) Is the halo on the floor? Solution 1: Get rid of the floor. Solution 2: Add more lights (an area light for example) to light more of the floor, and maybe add a light colored fog to make (...) (23 years ago, 13-Aug-01, to lugnet.cad.ray)

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