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 CAD / Ray-Tracing / *867 (-20)
  Re: New Render
 
(...) Add more lights, reposition the lights, and/or make the lights brighter. Brighter lights can be obtained by using color values greater than 1. I usually create one main bright light source and then add a few dimmer (and often shadowless) (...) (23 years ago, 5-Jun-01, to lugnet.cad.ray)
 
  Re: New Render
 
Thanks for posting a link to that file again Bram, I had downloaded that file of yours before and had forgotten about it. It makes the colors look much better, in my opinion. Do you have any pointers for making the rendered images brighter? I seem (...) (23 years ago, 5-Jun-01, to lugnet.cad.ray)
 
  Re: New Render
 
[FUT cad.ray] (...) Here's a color file I made based on Anton Raves' color definitions: (URL) works quite well, IMO. To use it, include the following line after the QUAL definition in the L3P'd POV file: #include "legocolors.inc" HTH, --Bram Bram (...) (23 years ago, 4-Jun-01, to lugnet.space, lugnet.build, lugnet.cad.ray)
 
  Re: Sprite Wallpaper
 
<snip> (...) It was probably done via POVRay. I downloaded Anton's Xwing model a while a back and the purple exhaust glow is done via POVRay. I actually used it in one of my scenes. Although I didn't change the color. (URL) file is right here: (URL) (...) (23 years ago, 31-May-01, to lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: Sprite Wallpaper
 
(...) Yeah, Jon is correct. Here is Mark's "Shiva" rendered: (URL) nice rendering Anton, I'm amazed by your skills! Mladen Pejic, over and out! (URL)And I agree that it looks cool. This is actually one of my favorite ships by (...) (23 years ago, 31-May-01, to lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: Sprite Wallpaper
 
Back in the day I recall Mladen "Poving" his Shiva. And I agree that it looks cool. This is actually one of my favorite ships by Mark. -Jon (...) of (...) from (...) (23 years ago, 31-May-01, to lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: Sprite Wallpaper
 
(...) Mark's models now digitized. ;-) (...) Absolutely. The parts detail is superb, just what we've come to expect from Anton. And the exhaust glow is pretty cool, too. Was that done via post-processing, or in POVRay? Cheers, - jsproat (23 years ago, 31-May-01, to lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: .dat to .3ds or .obj
 
Well there's MAX2DAT here: (URL) it out. -Orion (23 years ago, 25-May-01, to lugnet.cad.ray)
 
  7127 AT-ST
 
Hi all, Currently I am modelling the AT-ST (set 7127) and put up a picture at: (URL) I am looking for is the part that connects the foot to the lower leg. It is light gray and connects to the teeth parts. I have created some parts that are in this (...) (23 years ago, 25-May-01, to lugnet.starwars, lugnet.cad.dat.parts, lugnet.cad.ray)
 
  .dat to .3ds or .obj
 
Has anyone stumbled across a program (or Max script) to convert DAT files to 3DS or OBJ? There's no hassle converting to DXF first and importing them, just time consuming, and the meshes don't always end up how I envisage them. ie - The normals get (...) (23 years ago, 24-May-01, to lugnet.cad.ray)
 
  Re: LGEO and colours
 
"Lars C. Hassing" <lch@ccieurope.com> wrote in message news:GDrCFM.L0w@lugnet.com... (...) Ah, I always thought that option was for if you were rendering files directly from the parts dir (where most colours were specifed as 16 and 24) so you could (...) (23 years ago, 23-May-01, to lugnet.cad.ray)
 
  Re: LGEO and colours
 
Austin Greenwood wrote... (...) Please be more specific. My L3P v1.3 20010120 renders color 57 Transparent Orange well. /Lars (23 years ago, 22-May-01, to lugnet.cad.ray)
 
  Re: LGEO and colours
 
Daniel Crichton wrote... (...) Ah, is it the "one part problem", see (2 URLs) ? L3P or POVRay has a problem with DAT files with only one part, that's why I added the -c option. Daniel Crichton wrote first in this thread... (...) Before my previous (...) (23 years ago, 22-May-01, to lugnet.cad.ray)
 
  RE: BTTF DeLorean render
 
(...) You wouldn't get the same lighting effects, so it would be rather boring. Since POV-Ray media doesn't make any sense (at least not to me), the background would change entirely too. (...) Welcome! --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 18-May-01, to lugnet.cad.ray)
 
  Re: BTTF DeLorean render
 
oh,ok, If that what makes it slow,maybe I'll try to run that file without the fog. Thanks for my new background image! Gary Bram Lambrecht <bram@cwru.edu> wrote in message news:MABBIBJJFOJIOHD...wru.edu... (...) file (...) (23 years ago, 18-May-01, to lugnet.cad.ray)
 
  RE: BTTF DeLorean render
 
(...) The lights are all part of the POV file, which is why it took so long to render. Atmospheric media (ie, the fog) is *slow*. --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 18-May-01, to lugnet.cad.ray)
 
  Re: BTTF DeLorean render
 
WOW! thats a while. I don't think I'll try it, considering the amount of RAM that I have,it would take about 36 hours or more. Are the light effects in the headlights and thrusters part of the POV file or is it post prossesing?? Gary Bram Lambrecht (...) (23 years ago, 18-May-01, to lugnet.cad.ray)
 
  BTTF DeLorean render
 
If anyone wants to test the speed of their computer, this is the POV file to do it with: On my 933 MHz Pentium III with 384 MB of RAM using MegaPov, version 0.7, a 1280x1024, no AA render took: Time For Parse: 0 hours 0 minutes 14.0 seconds (14 (...) (23 years ago, 18-May-01, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad)
 
  Re: container door frame (1 x 4 x 3)
 
Sorry, wrong group! (...) (23 years ago, 17-May-01, to lugnet.cad.ray)
 
  container door frame (1 x 4 x 3)
 
am i not looking good enough or am i missing the frame for doors 1 x 4 x 3? they are used in containers (see: (URL) ) couldn't find it in the lugnet parts ref either... TIA Jeroen (23 years ago, 17-May-01, to lugnet.cad.ray)


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