Subject:
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Re: New Render
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 5 Jun 2001 13:19:16 GMT
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Viewed:
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390 times
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Thanks for posting a link to that file again Bram,
I had downloaded that file of yours before and had forgotten about it.
It makes the colors look much better, in my opinion.
Do you have any pointers for making the rendered images brighter? I
seem to remember that before I began using L2P (with L3P and L3PAO),
that my rendered images were more brightly lit.
-Andy Lynch
----- Original Message -----
From: "Bram Lambrecht" <bram@cwru.edu>
> In lugnet.space, Jon Palmer writes:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=4774
> > The camera and lighting is the same for both renders. Lgeo parts seem to
> > render quite a bit darker. Mookie mentioned that Lgeo makes brown pieces
> > look weird and you can probably notice that as well.
>
> Here's a color file I made based on Anton Raves' color definitions:
> http://www.brickshelf.com/gallery/bl/povscenes/legocolors.inc
> It works quite well, IMO. To use it, include the following line after the QUAL
> definition in the L3P'd POV file:
> #include "legocolors.inc"
> HTH,
> --Bram
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Message has 1 Reply: | | Re: New Render
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| (...) Add more lights, reposition the lights, and/or make the lights brighter. Brighter lights can be obtained by using color values greater than 1. I usually create one main bright light source and then add a few dimmer (and often shadowless) (...) (23 years ago, 5-Jun-01, to lugnet.cad.ray)
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