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Subject: 
Re: New Render
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 5 Jun 2001 13:19:16 GMT
Viewed: 
390 times
  
Thanks for posting a link to that file again Bram,
I had downloaded that file of yours before and had forgotten about it.

It makes the colors look much better, in my opinion.

Do you have any pointers for making the rendered images brighter?  I
seem to remember that before I began using L2P (with L3P and L3PAO),
that my rendered images were more brightly lit.

-Andy Lynch

----- Original Message -----
From: "Bram Lambrecht" <bram@cwru.edu>
In lugnet.space, Jon Palmer writes:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=4774
The camera and lighting is the same for both renders. Lgeo parts seem • to
render quite a bit darker. Mookie mentioned that Lgeo makes brown • pieces
look weird and you can probably notice that as well.

Here's a color file I made based on Anton Raves' color definitions:
http://www.brickshelf.com/gallery/bl/povscenes/legocolors.inc
It works quite well, IMO.  To use it, include the following line after • the QUAL
definition in the L3P'd POV file:
#include "legocolors.inc"
HTH,
--Bram



Message has 1 Reply:
  Re: New Render
 
(...) Add more lights, reposition the lights, and/or make the lights brighter. Brighter lights can be obtained by using color values greater than 1. I usually create one main bright light source and then add a few dimmer (and often shadowless) (...) (23 years ago, 5-Jun-01, to lugnet.cad.ray)

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