To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *517 (-20)
  Raytracing with Lightwave now possible!!! How? See...
 
Hello, a new converter exists since a few days. It can convert LDraw Objects (*.DAT) into Lightwave Objects (*.lwo) and Lightwave Scene Files (*.lws) (compatible with Version 5.5, 5.6, 6.x); running under Win 95 / 98 / NT / 2000. It is completly (...) (24 years ago, 17-Sep-00, to lugnet.cad.ray)
 
  (canceled)
 
 
  Re: Resizing - MLCAD/Ledit
 
1) Open your POV-RAY file. 2) Look in the Upper-Left corner/section. 3) It says [160x120, NoAA] or some other resolution. 4) Click on that. 5) Pick the resolution from the drop-down list/menu. Hope this helps. ;-) (...) (24 years ago, 15-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.ray)
 
  Resizing - MLCAD/Ledit
 
I have just done my first Pov-Ray rendering using LP3. It has turned out nicely except for the fact that it is very small. Can I increase the size of the model in MLCAD/Ledit? Can I increase the size of the model in POV-RAY? Thanks Carl Watson (24 years ago, 15-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.ray)
 
  Re: Could someone help me with this?
 
On Tue, 12 Sep 2000 6:15:28 -0600, Jay Cal wrote (in message <G0rwps.Iun@lugnet.com>): (...) If you use L3PAO, you can specify more light sources. Using Light.dat (as far as I know) specifies a point source. I haven't really messed with this, but I (...) (24 years ago, 14-Sep-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: Could someone help me with this?
 
(...) Isn't there anyone who knows what to do? Please! I'm desperate..... Greetz, Jay (24 years ago, 12-Sep-00, to lugnet.cad, lugnet.cad.ray)
 
  Could someone help me with this?
 
I don't know how to get different lighting in PovRay. I tried the light.dat files in my models but I only seem to get the standard lighting made by L3P. Could someone try to explain how to use light.dat files? Many many many thanks in advance, Jay (24 years ago, 10-Sep-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: New Converter from LDraw To Lightwave
 
I'll give it a twirl!! No more DXF's!!! I use 3DS MAX, but have Polytrans, so conversions from LWO to MAX is a snap. Maybe I will test this weekend, and FINALLY, maybe, get Bram Lambrecht's awesome mining truck rendered! Thanks! Eric Regner soon to (...) (24 years ago, 1-Sep-00, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.ray)
 
  RE: L3P / POVRay material questions
 
(...) Sure, use the color definitions. After all, they aren't really mine. No need to refer to any URL. If you like L2P quality but use L3P because of it's completeness, you might want to look at this (very hacked) include file: (URL) you credit (...) (24 years ago, 1-Sep-00, to lugnet.cad.ray)
 
  New Converter from LDraw To Lightwave
 
Hello, a new converter exists since a few days. It can convert LDraw Objects (*.DAT) into Lightwave Objects (*.lwo) and Lightwave Scene Files (*.lws) (compatible with Version 5.5, 5.6, 6.x); running under Win 95 / 98 / NT / 2000. It is completly (...) (24 years ago, 31-Aug-00, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
(...) re-formatted them to work with L3P output? Cool. Can I use this library in my own renderings? And if / when I publish POV files that use this library, what URL should I refer to? Cheers, - jsproat (24 years ago, 31-Aug-00, to lugnet.cad.ray)
 
  RE: L3P / POVRay material questions
 
(...) Since you asked me specifically...:) There may be a more elegant solution, but here's the way I do it: (URL) the POV file, include the line: #include "legocolors.inc" You may have to comment out the L3P color definitions (although I think they (...) (24 years ago, 30-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
Sweet! Two down, one to go! Can anyone answer this question: (...) Cheers, - jsproat (24 years ago, 30-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
Sproaticus skrev i meddelandet <39AC0036.92E8D378@io.com>... (...) OK. I have mailed it to you - it was only 45 kB zipped. (...) I was thinking of something like what the Borland newsgroups have (They are also on a private server). There is a group (...) (24 years ago, 30-Aug-00, to lugnet.cad.ray, lugnet.admin.general)
 
  Re: L3P / POVRay material questions
 
(...) Awesome! Thanks! :-, (...) Sure, I'm okay for disk space right now. I dunno about Todd hosting a large file; Brickshelf might be the perfect place for that. (...) :-, (...) Arg. I never did well with these docs; their real-world examples help (...) (24 years ago, 29-Aug-00, to lugnet.cad.ray)
 
  Re: M-Tron MOC's?
 
"Tim Courtney" <tim@zacktron.com> wrote in message news:FzvHI4.42B@lugnet.com... (...) commands (...) black (...) The only problem I have with that is the background I choose fills in some of the black in the model. The black wings on this (...) (24 years ago, 26-Aug-00, to lugnet.space, lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
Sproaticus skrev i meddelandet ... (...) No, I just used the light object instead of a brick object, using the same matrix. Example (long lines): // object { _179_dot_dat matrix <1-SW/20,0,0,0,1-SW/...,0,SW/6,0> matrix (...) (24 years ago, 26-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
(...) Thanks! :-, But I had trouble positioning the light_source; it wouldn't be rotated and translated like an object. Did you have to figure out the coordinates all over again? BTW, any chance of seeing the .POV for your scene? (...) Is that rgbf (...) (24 years ago, 25-Aug-00, to lugnet.cad.ray)
 
  Pov-Ray Question
 
Hello, everyone. I have seen many raytraces of awsome looking spaceships, and some of them, I noticed, have backgrounds behind them. I was wondering how you set the raytrace background *picture*, as I know how to set the color. Help would be (...) (24 years ago, 25-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
Sproaticus skrev i meddelandet ... (...) Sorry, no info on this. (...) This is how I do it in my Christmas renderings, (URL) Color46_t = #if (version >= 3.1) material { #end texture { pigment { rgbf <1,0.905882,0.211765,0.90> #if (QUAL > 1) filter (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR