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 CAD / Ray-Tracing / *2517 (-20)
  Re: Need help with errors and how to make renders look like this?
 
Hi John, Orion's already explained most of how I work as well: L3P the .mpd with LGEO and mesh-enhance it. (I never just run the whole file through the enhancer, just certain parts here and there.) Add in radiosity and the lugnet colors. (I'm using (...) (19 years ago, 26-Dec-05, to lugnet.cad.ray)
 
  Re: Need help with errors and how to make renders look like this?
 
(...) Thank you for taking the time to reply on Christmas! I hope your Christmas was a good one. That is funny you mention that you have the source code. I was going to ask the author if he could add a per part angle tolerance. Different parts (...) (19 years ago, 26-Dec-05, to lugnet.cad.ray)
 
  Re: Need help with errors and how to make renders look like this?
 
(...) No problem, that's what it's out there for. (...) The author of the program was also kind enogh to provide me with the source code so I could learn from it. (...) I leave the 3 default lights but I lower their intensity by reduceing their (...) (19 years ago, 25-Dec-05, to lugnet.cad.ray)
 
  Re: Need help with errors and how to make renders look like this?
 
(...) Thank you for the quick response Orion! I hope you didn't mind me using your render as an example. It just looked so good and since you had the model available for download it helped me quickly compare my rendering skills to yours. :-) (...) (...) (19 years ago, 24-Dec-05, to lugnet.cad.ray)
 
  Re: Need help with errors and how to make renders look like this?
 
(...) Hi John, That render your using is mine and I'm 'billthefish' (at least outside of the UK Football scene). It was produced using a number of different tools: L3P Mesh-Enhancer - (URL) FastRad POV includes - (URL) LUGNET color definitions (...) (19 years ago, 24-Dec-05, to lugnet.cad.ray)
 
  Re: Need help with errors and how to make renders look like this?
 
I have corrected my links so that now people should see the images regardless if they have been moderated yet or not. I need some help making better LEGO renderings and getting around some errors that I am encountering. Here is an example of my (...) (19 years ago, 24-Dec-05, to lugnet.cad.ray)
 
  Need help with errors and how to make renders look like this?
 
I need some help making better LEGO renderings and getting around some errors that I am encountering. Here is an example of my render on the left and someone else's cool render on the right: (URL) you can see I have a lot to improve in my renders. (...) (19 years ago, 24-Dec-05, to lugnet.cad.ray)
 
  Re: How is this made? (St. Pauls)
 
(...) That would be my guess as well. It also has wireframe fog turned on. If you're using the LDView 3 pre-release, just click the wireframe toolbar button, then hit the menu arrow next to that button and turn on the fog. With any version of (...) (19 years ago, 11-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: How is this made? (St. Pauls)
 
(...) (URL) (...) It looks to me like the wireframe vied in LDview. Sniff around the menus and you'll find an option to switch on wirefram view mode. Tim (19 years ago, 10-Dec-05, to lugnet.cad.ray, FTX)
 
  How is this made? (St. Pauls)
 
Hi all, I just discovered following pic on brickshelf: (2 URLs) Could anyone tell me how to render this way? BTRW: Great mini-MOC and a great rendering! Thanks and kind regards, Holger (URL) (19 years ago, 10-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
In lugnet.cad.ray, Lars C. Hassing wrote: > Well, yes, but could you try generating these parameters in stead: > location > sky > lookat > angle OK, I got it working. Here's my camera: camera #declare ASPECT = 4/3; location < (...) (19 years ago, 9-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: Gold Chrome via L3P
 
(...) That's great news, Lars! Thanks for the suggestion, and as always thanks for the great work. Dave! (19 years ago, 7-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) By sort first I mean I would find which vector is most-orthogonal (ie. the one whose dot protucts were smallest compared to the other two) and leave it be, then I'd perpendicularise the one whose dot-product was smallest with the first one and (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I'm not sure what you mean by "sort first". However, I do what you say, and make the right and up perpendicular, then use the cross product to determine the direction. POV-Ray is only pedantic when the "vista buffer" is enabled (which is true (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) None handy but all I'd do is sort first and then perpendicularise one and use the cross-product for the third. Probably what you do anyway. To be honest I don't see why POVray is being so pedantic about it. It's only going to be accurate (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Thanks for the offer. It sounds like I can make use of parameters that Lars has already implemented if I just change my outputs slightly, so I think I'll go that route. If you've already got the code or pseudo-code lying around, I'd like to (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I can do that. Unless I'm badly mistaken, my existing up will work fine as a sky vector. (...) Reading between the lines of the descriptions of the various camera settings, it really looks like POV-Ray automatically generates direction, up, (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Well, yes, but could you try generating these parameters in stead: location sky look_at angle These should be adequate to fully describe the camera. ldglite uses them (URL) I have already made a -csky option. My impression has always been that (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Travis, You could orthogonalise the matrix before writing it out. It's relatively easy to make a routine that will find a 'best' rotation matrix that is perpendicular and very close to the original. That way you don't have to deal with the up, (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I did some investigation (read: experimentation), and came to the conclusion that I'm not going to be able to produce a camera matrix that POV will accept. The problem is that I use floats in my matrix, and they're not accurate enough to (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)


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