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 CAD / Ray-Tracing / *1637 (-10)
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Add "#" to your version statement. (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled all I get is a black picture and a no objects in scene warning. Does MegaPOV utilize some new object coding or am I doing something wrong. -Orion Here's my code (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Ok, thanks. (...) Hmm... good thought. I just downloaded 1.0 and installed it on that computer. Re-rendering the same scene, and I removed all transparent and chrome elements. We'll see how this goes. Thanks, Miguel! Also, I emailed you the (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Minifig sculpture renderings
 
After building a sculpture of a minifig ((URL) wanted to make more. However, since it could take a while to get enough bricks together, I decided to see what a smaller scale would look like. So I designed an LDraw version: (URL) I'll be able to (...) (22 years ago, 28-Jan-03, to lugnet.build.sculpture, lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) This can be related to the radiosity technique which you are using when rendering. Are there any yellow objects near the white one? If so, that could very well be the reason. Fredrik (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Tim, please share the settings if people ask. All other people can e-mail me directly. Note that these settings (or actually this set of .INC files) in a sort of Beta-state. A finale set will be available from my web site a.s.a.p. (...) All (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Can you share those settings? On the radiosity block, try playing with the "count" parameter. Lower settings (even 1) will speed up the rendering, but sometimes they cause gross artifacts that dissapear at higher settings. (...) MEGAPOV is (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) :-( It's been 7hrs 41 mins, and it's still halfway through rendering the second-to-last, rather blurry pass. I can't understand for the life of me why rendering such little detail takes so long, I would expect this from the actual final (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
I believe you are currently out of luck. The way radiosity is currently set up in POV-Ray 3.5, multiple passes are required. That may or may not change in future versions, but I'm not going to hold my breath. I have a 450 MHz so I understand your (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  POV 3.5, Radiosity, and Multiple Passes??
 
I'm rendering an image at 800x600 in POV-Ray 3.5 right now, on an old 400mhz (ouch!) computer. It's using radiosity settings Jeroen de Haan provided to me over email. I've done other renders with these settings successfully, that usually take about (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)


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