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 CAD / Ray-Tracing / *157 (-10)
  Re: Website
 
(...) One might beg to differ. Your stuff looks much better than the majority of ours. In my perfect world, I could send you my MPDs and you'll return awesome renderings. :-, <SOUNDTRACK MODE="WEEPY-KITSCHY" INSTRUMENT="VIOLINS"> Alas, here in the (...) (25 years ago, 16-Mar-00, to lugnet.cad.ray)
 
  Re: Website
 
(...) As always, amazing models! A little bit of constructive criticism on raytracing (not that I'm an expert...[1]) Take, for example, this image: (URL) model is great, but I'd love to be able to see the detail better. Instead of moving the camera (...) (25 years ago, 15-Mar-00, to lugnet.publish, lugnet.cad.ray)
 
  Re: Color problems in L3P
 
Chuck Sommerville wrote... (...) Well, like HAL 9000 had difficulties handling contradicting orders, POV apparently has too! The following extract from the model: (...) is converted by L3P to: #declare wl__claw_dot_dat = object { object { (...) (25 years ago, 15-Mar-00, to lugnet.cad.ray)
 
  Color problems in L3P
 
I downloaded this really cool loader model: (URL) MLcad, the claws are black. After making the POV file with L3P, the claws render yellow in POV and some of the decals go away. Looking at the files closer, I noticed that the claw part is defined as (...) (25 years ago, 14-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
Fredrik Glöckner wrote... (...) Leonardo Zide has published the source for LeoCAD ((URL) apparently he knows how to read l2p_elmt.tab and l2p_ptrn.tab - though he doesn't seem to extract other info than the LGEO names, so maybe he just hacked the (...) (25 years ago, 13-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
(...) I have had a change of heart. For those desparate to see whats going on, I have provided a sample kit. please note that the commands might change if Lars integrates it with L3P. I have provided source code, executable, two before and after (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
(...) Since I have already provided the source to Lars, I assume that he would like to add the code directly to L3P. He also knows how to deal with the issues I was unable to fix dealing with where L3P inserts the comment fields. For now, I will not (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
(...) Hm, he uses a special "rugged" texture on the slopes, to give them the correct look. (This can be done in L3P too, with some manual adjustments to the POV file.) Also, he seems to have two definitions for each part, one transparent and one (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
Fredrik Glöckner wrote... (...) No, the mathematics is easy, just a simple matrix in POV. But Lutz mentioned something about a special index file and flags for transparent parts and slopes. And I can see LeoCAD's code to read the file. But I would (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
(...) I'ts not too difficult to incorporate LGEO and L3P in the same POV file. I've done it once to get a high level of details in a wallpaper rendering: (URL) was surprised that noone mentioned this.) What you basically need to do to cram LGEO (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)


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