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 CAD / Ray-Tracing / *1287 (-20)
  Newbie having trouble ray tracing MLCad models
 
I need help. I am to ray-tracing Lego models. I haven’t done ray tracing for about 7-8 years, and want to ray-trace the models I created in MLCad. I have installed L3P, L3PAO, and POVRAY onto my computer. Everything seems to work fine with L3PAO (...) (22 years ago, 30-May-02, to lugnet.cad.ray, lugnet.loc.us.ny.ny)
 
  Newbie having trouble ray tracing MLCad models
 
I need help. I am to ray-tracing Lego models. I haven’t done ray tracing for about 7-8 years, and want to ray-trace the models I created in MLCad. I have installed L3P, L3PAO, and POVRAY onto my computer. Everything seems to work fine with L3PAO (...) (22 years ago, 30-May-02, to lugnet.cad.ray, lugnet.loc.us.ny.ny)
 
  Re: "Tore's" boxes, special file naming instructions
 
(...) After a year or so of thinking - well I have thought of other things, too :) - I have come to a decition that suits me and my needs. I work with large .DAT models (Datsville) and I mainly use my own utilities towards L3Lab and L3P. I suppose (...) (22 years ago, 30-May-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Cloth Cape?
 
(...) What'd br *really* neat is the cape in 8010 Darth Vader set. Anyone up for that one? 8?) ROSCO (22 years ago, 30-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Tilting the camera
 
(...) Thanks, I guess it's ROLL then. (...) Hm, first vote for CCW. Why? (...) I agree, see also (URL) Modifying both SKY and RIGHT seems to do the job for me: (...) Nope, sorry - it doesn't work if you look at the model from +x, e.g. with -cg30,90 (...) (22 years ago, 30-May-02, to lugnet.cad.ray)
 
  Re: Cloth Cape?
 
"Gary Blessing" <blessing@icefog.net> wrote in message news:Gwp72o.Bv6@lugnet.com... (...) I once did a simple cape as a DAT so I could put it on Darth Maul for a desktop when I was working on the head part. I just slapped some quads together in (...) (22 years ago, 29-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) Given their small size, they will pretty much always look the same when used on a standing minifig (assuming there are no obstructions). They could presumably just be modeled like any other part in the shape they form when worn. You would of (...) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) I take it back. This looks fairly POV specific. (URL) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) Hmm, draping software, that'd be garment industry CAD software. Brings back memories... I don't know of anything Ldraw or POV specific, but here's some nice reading on the subject. (URL) an article with pointers to source code and an (...) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Tilting the camera
 
"Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:Gwqr3t.L63@lugnet.com... (...) says: (...) I can imagine 'tilting' or 'slanting' both sideways and forwards/backwards. ROLL, PITCH and YAW are unambiguous. Imagine the camera sitting in (...) (22 years ago, 27-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
Travis Cobbs wrote... (...) I noticed Sproat calls it roll: "How to roll the camera", but he also says: "I'm really talking about tilting the camera to one side." And to me (being a non-English-native) roll is more ambiguous than tilt. Anyone else ? (...) (22 years ago, 26-May-02, to lugnet.cad.ray)
 
  Cloth Cape?
 
Hello Folks, I'm doing a comic style lego book with pov-ray and need a cloth cape. So my question is: Has anyone figured out a way to do the cloth capes in Ldraw or POV?? Thanks In Advanced! Gary (22 years ago, 26-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Tilting the camera
 
In the DirectX SDK they speak off: Yaw around the y-axis Pitch around the x-axis Roll around the z-axis Roland (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
(...) That's what I would call it. (...) Since most people are more familiar with clocks than polar coordinates, it makes sense that positive would rotate the camera clockwise. (Of course, this "rotates" the scene counterclockwise, but hey.) (...) I (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
(...) Sproat called it Roll in his tutorial. (URL)And should a negative angle be a tilt to the left or to the right ? Hmmm, according to the picture in the tutorial, this makes the camera roll to the right: #declare ROLL = 30; sky vrotate(-y, (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Tilting the camera
 
I'm adding an option to L3P to specify the skyvector, -csky<x>,<y>,<z> camera sky vector, default is 0,-1,0 This option is primarily for other programs, that can calculate a vector. However, I think it would be useful to have a simple option to (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Re: How can I make the wheels rotate?
 
(...) In the model's POV code, there is a matrix that both rotates and positions the wheel. It looks something like this: matrix <1,0,0,0,1,0,0,0,1,25,30,35> The first nine values control rotation and scaling of the part. The last 3 control the (...) (22 years ago, 20-May-02, to lugnet.cad.ray)
 
  How can I make the wheels rotate?
 
Hi all, just a quick question How can make my wheels rotate around like normal car wheels instead of having the rotating around like if the are in orbit around a planet or some thing? I used this but is not right rotate <clock,0,0>} (22 years ago, 17-May-02, to lugnet.cad.ray)
 
  Re: lightsaber effect
 
(...) I built some replacement parts for the lightsaber blade. These look normal in ldraw tools, but when you run them through l3p, the blade gets replaced by a cylinder filled with light-emitting media. Note that there are 3 different blade parts, (...) (22 years ago, 15-May-02, to lugnet.cad.ray)
 
  Re: Final version of my 'playtable' rendering
 
"Tony Hafner" <hafhead@PANTSplanetquake.com> skrev i meddelandet news:Gw288E.MA8@lugnet.com... (...) Thanks! (...) I think it's only possible to produce a mock-up. The texture and curvature of the trees (bushes) must be almost impossible (and not (...) (22 years ago, 14-May-02, to lugnet.cad.ray)


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