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 CAD / Ray-Tracing / *1222 (-20)
  Converter of .pov to .jpg, .bmp, or .gif
 
Hello. Question to pose. I have looked through out this groups messages as well as the ldraw website and POV website, but haven't found the answer to my question. So here goes. Is there a converter tool out there to take a .pov file and make it into (...) (23 years ago, 21-Mar-02, to lugnet.cad.ray)
 
  LGEO -- how to "remove" parts from library?
 
Is there an easy way to instruct L3P/LGEO to ignore certain .inc files when compiling .pov files? It seems I've come across a part number where MLCAD's <part>.dat file is a newer part but LGEO's lg_<part>.inc file is a different, older part. If (...) (23 years ago, 18-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
(...) The L3P README (whih you can get to by L3PAO Help's Menu -> View L3P README) is the closest thing to a manual right now. When you open L3PAO does it give you any sort of error saying it can't find the LGEO lib parts? Are you sure you have in (...) (23 years ago, 15-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
(...) read the L3P (NOT the L3PAO!) manual about how to add the LGEO path to your AUTOEXEC.BAT and to POV-Ray. Jeroen (23 years ago, 15-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
(...) read the L3P (NOT the L3PAO!) manual about how to add the LGEO path to your AUTOEXEC.BAT Jeroen (23 years ago, 15-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
(...) Thanks for your reply. I will upload the pov file and post the link for you. (...) That, I think is my problem. Is there a link that has detailed explanations for each check box in L3PAO? Also, I downloaded the LGEO stuff and pointed L3PAO to (...) (23 years ago, 15-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
Thanks for your reply Jeroen. This did help. Take care. (23 years ago, 15-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
(...) Hi, You are right about black being dark grey. This is probably a good thing. If they would be black they wouldn't be showing details or depth (well, maybe but minimal). The colour of (all) bricks depends on a few things: the colour of the (...) (23 years ago, 14-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
(...) Can you provide the actual .pov and .ldr files so that we can see (in detail) where the problem is at? A image is not much help. Also what are you setting L3PAO to do? (AKA what checkboxes do you have marked unmarked) (23 years ago, 13-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
(...) Sorry here is the link: (URL) (23 years ago, 13-Mar-02, to lugnet.cad.ray)
 
  L3PAO/POV-RAY Newbie
 
Hello everyone. I have been messing around with L3PAO/POV-RAY but cannot get the colors to come out right. Plain old black parts come out looking "dark-grayish" but if I do transparent black the parts come out black. Also transparent colors are not (...) (23 years ago, 13-Mar-02, to lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) I think where I want to go with it, is to keep things simple and limited. At least for now. Embedded POV-Ray code should not make references to L3P-defined objects or definitions. It should stick strictly with primitive operations. Maybe later (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Huh...? This is getting too complicated, lost me! Most of you have seen what I have done with adding POV part descriptions to parts. I believe that I was using them correctly with the "established" methods. To make much change would be too (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) No big deal. I just wasn't sure which nut you were shelling. :) (...) Hmm. The problem is that there would be a lot of cases - we've already got a way to handle general stuff (by creating 'primitive' files). And my (general) preference is to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?  [DAT]
 
I see now that your problem is difficult to solve. Sorry I tried to put it into a nutshell, Steve. My preference would be to design an auxiliary file for each case, and markup the LDRAW part in a very general way, so that future programs could (...) (23 years ago, 1-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Right! I have always thought of the "0 IFNDEF L3PPOV" as a way to utilize most of the normal LDraw lines (that L3P can convert to equivalent POV code) and only replace a small tricky curvy section by some POV code that would look better. This (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) When I wrote this message, I was trying to figure some rational way to mix LDraw and L3P/POV-Ray code. Something like: 0 IFNDEF L3PPOV (ldraw code) 0 ELSE 0 #if (STUDS) 0 LDRAW 0 1 16 0 0 0 1 0 0 0 1 0 0 0 1 stud2.dat 0 LDRAW END 0 #end 0 (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) I'm not following. Are you agreeing with the idea of using embedded POV-Ray code, or having separate file libraries? I *think* you agree with the second, am I right? The one thing we gain by having embedded POV-Ray code is the ability to have (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
In a nutshell, 'namespaces'. Switching among parts libraries to get different versions (or different data) should be an application capability, not the individual part file. (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Well, if thats how you really feel, then why even bother to "write up a spec/reference page on 0 IFDEF" at all. The instant you put the line: 0 IFDEF <code> in a part file you're blessing a non-ldraw extension. The <code> is by definition a (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)


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