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 CAD / Ray-Tracing / *1192 (-20)
  Problem with Seam Width
 
I have what will hopefully be an easy question about changing the seam width. I used L3PAO to create a .pov file a few nights ago. When I change the #declare SW = 1; line in the .pov file, the seam width gets larger or smaller depending on what I (...) (23 years ago, 22-Feb-02, to lugnet.cad.ray)
 
  Re: POV-ray question
 
This depends on what images you have been looking at. There are 2 ways that I know of creating the instruction-like images. 1) Use the keyword 'shadowless' on the light_sources in POV or 2) Use something called MEGA-POV which is an add-on to POV-Ray (...) (23 years ago, 21-Feb-02, to lugnet.cad.ray)
 
  POV-ray question
 
How do you setup lighting for a pov-ray scene (using anton raves povray library) so that you get those "inastruction-like" images people have been making lately? (23 years ago, 20-Feb-02, to lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
Steve Bliss wrote... (...) It's OK with me to use e.g. "0 IFDEF L3PPOV" The POV code is (or can be) L3P related. As an example of that see e.g. Chuck Sommerville's minifig head (URL) >Or is the current situation considered adequate (...) Right! We (...) (23 years ago, 21-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) I made some heads using inline POV code: (URL) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Actually a cheap fix that *almost* works is to go into the printed head file (such as 3626bp05.dat) and rip out anything that's not color 0. ie. gut everything but the printing. Then paste in 3626.dat instead of s\3626bs01.dat. This will slap (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) It's not something that can, or needs to be, fixed. Only surfaces drawn with primitive files[1] can be curved in POV-Ray[2]. The patterned area of the minifig faces are not drawn with the cylinder primitives, so they come out faceted. Steve 1) (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
"Steve Bliss" <partsref@yahoo.com> wrote in message news:n6h77ug2idkrqil...4ax.com... (...) Yeah. Hey if we could solve the centering and rotation problem with a table, couldn't we run converters to Anton Raves' library? Would this project be too (...) (23 years ago, 20-Feb-01, to lugnet.cad.dev, lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Inline POV-Ray code?
 
(...) Just a guess, but I don't think all the printed heads exist in the LGEO parts, so l3p can't substitute that way. And they probably don't use the cylinder primitives because of the printed faces, so once again l3p can't substitute. I suppose (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Yes, there are plans for this. My current issue is with the syntax being used. I'd rather use general 0 IF ... 0 ELSE ... 0 ENDIF meta-statements, rather than the 0 L3P meta-statements. (...) It seems like LGEO is pretty static now. Lutz is (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
"Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message news:GrstMI.BB7@lugnet.com... (...) Brings me to a question about the minifig head. I had a high-res printout of Cale Leiphart's The Fight scene made for BricksWest, and there were some (...) (23 years ago, 20-Feb-01, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Yes, that's the info I'm looking for. Thanks, Travis (and Vincent, too). Related question (for the parts officials, I suppose): Are there any plans (even tentative) to move towards adding this sort of stuff to official parts? Or is the current (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) I don't know if any official parts do it, but it is possible. Based on an earlier lugnet.cad.ray message, you do this: 0 L3P IFNOTPOV (regular ldraw code goes here) 0 L3P ELSEPOV 0 (POV-Ray code goes here, commented-out) 0 L3P ENDPOV You can (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
Tony Hafner <hafhead@PANTSplanetquake.com> wrote in message news:GrsoEF.Ips@lugnet.com... (...) any. (...) Read Steve Bliss' reply to my message titled "How to add own parts to LGEO?". He describes how to include POV-Ray code in .DAT files that can (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Inline POV-Ray code?
 
I seem to recall that some curved parts have separate definitions in the parts file itself for POV-Ray to render them better. But I can't find any. Is this actually possible? Do such parts exist? Is there a "better" way (ie through L3P) to get (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Larger Renderings?
 
(...) This is exactly right. But there is one related thing to keep in mind- changing the aspect ratio in the INI file does NOT change the aspect ratio of the image accordingly. In other words, the file itself is set up for a 1.33 aspect ratio (...) (23 years ago, 19-Feb-02, to lugnet.cad.ray)
 
  I'd like to have a little word with Duncan Jardine - Winner of the SOTM September 2001 on Ldraw.org
 
Hi Duncan, I'd like to ask you some question about your rendering. Unfortunately you haven't left any e-mail-address. Please contact me. Many thx. Willy (23 years ago, 15-Feb-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.people)
 
  Brickcaster Web Page: First Dragon Masters MOC (with building instructions)
 
Thanks to Chris Dee for the unofficial Dragon Masters minifig torso. Actual renders make me aware I have been too demanding in the past regarding quality of minifig torsos. They are so small in real pictures! Damien (URL) (23 years ago, 15-Feb-02, to lugnet.cad.ray, lugnet.castle, lugnet.announce.moc)
 
  Re: Larger Renderings?
 
yes just edit the quickres.ini file. The best way to do this is go to Render->Edit Settings/Render In the INI file heading click edit Then just copy one of the entries, paste it at the end and change the height/width to your choosing -Orion (23 years ago, 13-Feb-02, to lugnet.cad.ray)
 
  Larger Renderings?
 
Help! I use the POV-Ray Windows interface for rendering .pov files. As far as I can tell, the largest image I can render is 1280x1024. Is there a way to render larger? Thanks! Jake --- Jake McKee AFOL LUGNET Member #211 (23 years ago, 13-Feb-02, to lugnet.cad.ray)


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