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 CAD / Ray-Tracing / *1047 (-20)
  Re: Minifig Heads
 
(...) I'm using POV 3.1, but I didn't check the code either. There may be an issue with using Color14 *and* the image_map in the same material. Also, make sure the image exists in the correct location and that the '...' in 'transform <...>' is an (...) (23 years ago, 22-Nov-01, to lugnet.cad.ray)
 
  Re: Minifig Heads
 
Which version of pov are you useing? 3.1 or 3.5? I'm getting a few errors with that. Gary Bram Lambrecht <bram@cwru.edu> wrote in message news:000301c172c4$d3...1681@bl... (...) (23 years ago, 22-Nov-01, to lugnet.cad.ray)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
steve barile wrote... (...) Try adding the follwing to QUICKRES.INI located in C:\Program Files\POV-Ray for Windows v3.1\renderer [320x240, No AA, 10 Frames] Width=320 Height=240 Antialias=Off Initial_Clock=1.0 Final_Clock=10.0 Final_Frame=10 Then (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Error in POV Ray
 
Jeroen de Haan wrote... (...) Lutz Uhlmann has put a construct like #ifdef(lg_xxxx) #else #declare lg_xxxx = ... ... #end in all his files to avoid redefinition errors if a lg_xxxx.inc file is included twice. (it is not needed by L3P because it only (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad)
 
  RE: Minifig Heads
 
(...) In general, improved results for any rendering are accomplished by editing the POV file. Each LDRAW part gets converted to a POV 'object' when you run L3P. If you use -lgeo, then the object is simply a transformation of the LGEO object for the (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray)
 
  RE: Error in POV Ray
 
(...) Make sure that you have a file called lg_4035.inc in your LGEO folder. (...) When rendering with LGEO, Lutz's L2P colors are used instead of Lars' L3P colors. I suppose the tracks have the ldraw color for electrical components (normally (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad)
 
  Error in POV Ray
 
Hi all, I made some files and converted them in L3P with the -q3 and -lgeo switches. I put all the LGEO .INC files in the Include folder and when I want to render I get this error message in 2 of the 3 files: // Train Window 1 x 2 x 3 lg_4035 (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad)
 
  Re: Minifig Heads
 
I'm still enough of a novice to not know how to do that. Is it something you do in the .dat file stage? Do in the .pov file? I seem to lear the best by example, so if you know of someone who has posted a file which demonstrates this, I'd like to (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray)
 
  RE: Minifig Heads
 
(...) What you need to do is render a blank round head and then use an image_map of the face for the pigment of the head. You can change the map type to a cylindrical wrap instead of rectangular if necessary. A slightly lower qualityway to do it (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray)
 
  Minifig Heads
 
Hello, I've been using ML-Cad, L3P, L3PAO, and Pov Ray for a while now, and I've been wondering what the best way is to render minifig heads and/or helmets. I've seen some beautiful renderings out there, with wonderful ROUND heads, but I haven't (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
Well... I know it's been a while... Anyway, it seems that you guys picked up on it and now the answer is easy 'cause -sc "#if (clock > n)" has been added to L3PAO. Thank You, Thank You, Thank You. However I'm having trouble with telling POV-Win to (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: L3PAO Floor Problem
 
(...) "lens" (...) light (...) area. (...) haven't (...) That was indeed the case. I fiddled with the camera position and look at and finally got the look I wanted. Thanks to everyone for helping! Will Bricksburg Fire Department: www.bricksburg.org (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
(...) I've experienced this same problem. As Gary correctly points out in another reply, the floor is infinite, but it's possible to position the camera so low relative to the floor that the floor slices through the "lens" of the camera; since (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
 
  Re: Rendering Problems
 
(...) Oh! OH! I know this :-) There's a drop-down box in the left-hand corner just under the toolbar. Pull that menu down and select another image resolution. HTH, Will Bricksburg Fire Department: www.bricksburg.org GoB Bricksburg Depot: (URL) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
 
  Re: Rendering Problems
 
I reinstalled L3P and Pov-Ray and most everything is back to normal. I can actually render a .pov file now. However, it is rendering in a *very* small window. Previously, the renderings took up the entire screen. How can I change this? -Kyle (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
the floor should be an infinate plane, no matter how far you move the camera or model you shouldn't run out of floor. try commenting out the model with/* at the front and */ at the end. leaving the lights,camera, background, floor. render it and see (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
Thanks...that does the trick for the floor level. I'm still having problems with the black space across the bottom of the picture though. It's almost as if POV reaches the boundary of the floor and has nothing left to render at that point. Is there (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)
 
  Re: What renderer did this?
 
Uh, that's mine. I converted the model to lightwave and then rendered it with global illumination in a Sky dome. Each part that moves was inlined down to the primative level and then converted so each part is a single entity. For example, the (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
(...) newest version, or, just for now, delete the "0" in the field labeled "Y" (I.E. leave it blank). This should tell L3PAO to automatically compute the floor level. Calvin (23 years ago, 19-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
L3PAO has a "y" value that allows you to adjust the level of the floor. Is it possible that the lowest part in your model is not at y=0? Not sure about the black space... could it be a shadow from your model? -Andy Lynch ----- Original Message ----- (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)


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