Subject:
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Re: Minifig Heads
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 21 Nov 2001 12:27:36 GMT
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Viewed:
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1315 times
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I'm still enough of a novice to not know how to do that. Is it something
you do in the .dat file stage? Do in the .pov file? I seem to lear the
best by example, so if you know of someone who has posted a file which
demonstrates this, I'd like to look at it.
Thanks!
-Joel
In lugnet.cad.ray, Bram Lambrecht writes:
> > Joel Hoornbeek writes:
> > I've seen some beautiful renderings out there, with wonderful
> > ROUND heads, but I haven't been able to figure out how to do it.
>
> What you need to do is render a blank round head and then use an
> image_map of the face for the pigment of the head. You can change the
> map type to a cylindrical wrap instead of rectangular if necessary. A
> slightly lower qualityway to do it would be to change the triangles in
> the mesh for the head to smooth_triangle's using an outside utility.
> --Bram
>
>
> Bram Lambrecht
> bram@cwru.edu
> www.bldesign.org
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Message has 1 Reply: | | RE: Minifig Heads
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| (...) In general, improved results for any rendering are accomplished by editing the POV file. Each LDRAW part gets converted to a POV 'object' when you run L3P. If you use -lgeo, then the object is simply a transformation of the LGEO object for the (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray)
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Message is in Reply To:
| | RE: Minifig Heads
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| (...) What you need to do is render a blank round head and then use an image_map of the face for the pigment of the head. You can change the map type to a cylindrical wrap instead of rectangular if necessary. A slightly lower qualityway to do it (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray)
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