Subject:
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RE: Minifig Heads
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 21 Nov 2001 05:13:53 GMT
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Reply-To:
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<BRAM@stopspammersPO.CWRU.EDU>
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Viewed:
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1214 times
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> Joel Hoornbeek writes:
> I've seen some beautiful renderings out there, with wonderful
> ROUND heads, but I haven't been able to figure out how to do it.
What you need to do is render a blank round head and then use an
image_map of the face for the pigment of the head. You can change the
map type to a cylindrical wrap instead of rectangular if necessary. A
slightly lower qualityway to do it would be to change the triangles in
the mesh for the head to smooth_triangle's using an outside utility.
--Bram
Bram Lambrecht
bram@cwru.edu
www.bldesign.org
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Message has 1 Reply: | | Re: Minifig Heads
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| I'm still enough of a novice to not know how to do that. Is it something you do in the .dat file stage? Do in the .pov file? I seem to lear the best by example, so if you know of someone who has posted a file which demonstrates this, I'd like to (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray)
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Message is in Reply To:
| | Minifig Heads
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| Hello, I've been using ML-Cad, L3P, L3PAO, and Pov Ray for a while now, and I've been wondering what the best way is to render minifig heads and/or helmets. I've seen some beautiful renderings out there, with wonderful ROUND heads, but I haven't (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
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