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 CAD / Ray-Tracing / 1046
1045  |  1047
Subject: 
Re: Minifig Heads
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 22 Nov 2001 01:37:03 GMT
Viewed: 
3524 times
  
Which version of pov are you useing? 3.1 or 3.5?
I'm getting a few errors with that.

Gary
Bram Lambrecht <bram@cwru.edu> wrote in message
news:000301c172c4$d30fa960$b7fb1681@bl...
> Joel Hoornbeek writes:
> > I'm still enough of a novice to not know how to do that.  Is
> > it something you do in the .dat file stage?  Do in the .pov
> > file?  I seem to lear the best by example, so if you know of
> > someone who has posted a file which demonstrates this, I'd
> > like to look at it. Thanks!
> 
> In general, improved results for any rendering are accomplished by
> editing the POV file.  Each LDRAW part gets converted to a POV 'object'
> when you run L3P.  If you use -lgeo, then the object is simply a
> transformation of the LGEO object for the part stored in an INC
> (include) file.  Every time a part gets used in a model, it is called,
> using a line something like this:
> object { _3626b_dot_dat transform <...> material { Color14 } }
> If that's the minifig head you want to add a face to, then change it to:
> object { _3626b_dot_dat
>          material {
>            Color14
>            texture {
>              pigment {
>    image_map {
>                  gif                 // gif,tga,iff,ppm,pgm,png
>                  "myface.gif"        // extension must match to keyword
> above
>                  map_type 2          // cylindrical map
>                }
>                scale <1,24,1>      // scale to the height of the head
>              }
>            }
>          }
>          transform <...>
>        }
> 
> You may have to add rotate statements after the scale to get the face to
> face the right direction.  For more on image maps see:
> http://nucwww.chem.sunysb.edu/povray_doc/pov298.html
> http://nucwww.chem.sunysb.edu/povray_doc/pov355.html
> HTH,
> --Bram
> 
> 
> Bram Lambrecht
> bram@cwru.edu
> www.bldesign.org
> 



Message is in Reply To:
  RE: Minifig Heads
 
(...) In general, improved results for any rendering are accomplished by editing the POV file. Each LDRAW part gets converted to a POV 'object' when you run L3P. If you use -lgeo, then the object is simply a transformation of the LGEO object for the (...) (25 years ago, 21-Nov-01, to lugnet.cad.ray)

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