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 CAD / Ray-Tracing / 1032
1031  |  1033
Subject: 
Re: L3PAO Floor Problem
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 20 Nov 2001 02:50:46 GMT
Viewed: 
1157 times
  
the floor should be an infinate plane, no matter how far you move the camera
or model you shouldn't run out of floor. try commenting out the model with/*
at the front and */ at the end. leaving the lights,camera, background,
floor.
render it and see if you still have a problem. If you didn't get this at all
send me the pov file and I'll look at it.

Gary

Will Hess <nchokie@ripline.com> wrote in message
news:Gn2HsI.D5u@lugnet.com...
Thanks...that does the trick for the floor level.  I'm still having • problems
with the black space across the bottom of the picture though.  It's almost
as if POV reaches the boundary of the floor and has nothing left to render
at that point.  Is there a way to move the floor towards the camera to fix
this?

Thanks,
Will

Bricksburg Fire Department: www.bricksburg.org
GoB Bricksburg Depot: http://www.brickbay.com/store.asp?p=willhess





Message is in Reply To:
  Re: L3PAO Floor Problem
 
Thanks...that does the trick for the floor level. I'm still having problems with the black space across the bottom of the picture though. It's almost as if POV reaches the boundary of the floor and has nothing left to render at that point. Is there (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)

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