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 CAD / Ray-Tracing / 1031
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Subject: 
Re: L3PAO Floor Problem
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 19 Nov 2001 21:44:17 GMT
Viewed: 
1133 times
  
Thanks...that does the trick for the floor level.  I'm still having problems
with the black space across the bottom of the picture though.  It's almost
as if POV reaches the boundary of the floor and has nothing left to render
at that point.  Is there a way to move the floor towards the camera to fix
this?

Thanks,
Will

Bricksburg Fire Department: www.bricksburg.org
GoB Bricksburg Depot: http://www.brickbay.com/store.asp?p=willhess



Message has 2 Replies:
  Re: L3PAO Floor Problem
 
the floor should be an infinate plane, no matter how far you move the camera or model you shouldn't run out of floor. try commenting out the model with/* at the front and */ at the end. leaving the lights,camera, background, floor. render it and see (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
  Re: L3PAO Floor Problem
 
(...) I've experienced this same problem. As Gary correctly points out in another reply, the floor is infinite, but it's possible to position the camera so low relative to the floor that the floor slices through the "lens" of the camera; since (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)

Message is in Reply To:
  Re: L3PAO Floor Problem
 
L3PAO has a "y" value that allows you to adjust the level of the floor. Is it possible that the lowest part in your model is not at y=0? Not sure about the black space... could it be a shadow from your model? -Andy Lynch ----- Original Message ----- (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)

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