Subject:
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Re: L3PAO Floor Problem
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 20 Nov 2001 21:44:48 GMT
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Viewed:
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1509 times
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> I've experienced this same problem. As Gary correctly points out in
> another reply, the floor is infinite, but it's possible to position the
> camera so low relative to the floor that the floor slices through the "lens"
> of the camera; since there's nothing underneath the floor (not even a light
> source), the area shows up as black space. I don't have specifics, and I
> can't make ironclad claims about this, but I've noticed that if you raise
> the camera higher above the floor, you can avoid this black "cut-off" area.
> Changing the angle between camera and look_at might also help, but I haven't
> played around with that.
That was indeed the case. I fiddled with the camera position and look at
and finally got the look I wanted.
Thanks to everyone for helping!
Will
Bricksburg Fire Department: www.bricksburg.org
GoB Bricksburg Depot: http://www.brickbay.com/store.asp?p=willhess
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Message is in Reply To:
| | Re: L3PAO Floor Problem
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| (...) I've experienced this same problem. As Gary correctly points out in another reply, the floor is infinite, but it's possible to position the camera so low relative to the floor that the floor slices through the "lens" of the camera; since (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
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