To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 1036
1035  |  1037
Subject: 
Re: L3PAO Floor Problem
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 20 Nov 2001 21:44:48 GMT
Viewed: 
1457 times
  
  I've experienced this same problem. As Gary correctly points out in
another reply, the floor is infinite, but it's possible to position the
camera so low relative to the floor that the floor slices through the • "lens"
of the camera; since there's nothing underneath the floor (not even a • light
source), the area shows up as black space.  I don't have specifics, and I
can't make ironclad claims about this, but I've noticed that if you raise
the camera higher above the floor, you can avoid this black "cut-off" • area.
Changing the angle between camera and look_at might also help, but I • haven't
played around with that.

That was indeed the case.  I fiddled with the camera position and look at
and finally got the look I wanted.

Thanks to everyone for helping!
Will

Bricksburg Fire Department: www.bricksburg.org
GoB Bricksburg Depot: http://www.brickbay.com/store.asp?p=willhess



Message is in Reply To:
  Re: L3PAO Floor Problem
 
(...) I've experienced this same problem. As Gary correctly points out in another reply, the floor is infinite, but it's possible to position the camera so low relative to the floor that the floor slices through the "lens" of the camera; since (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)

7 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR