| | Changing the Rotational Axis Kya Morden
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| | I was wondering if there's a way to change the location of the rotational axis in MLCad. I know LDraw does it, or else I wouldn't be asking. Anyway, to give you an idea as to what I'm rambling about, I have a 2x8 plate with a 2x2 turntable at one (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
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| | | | Sv: Changing the Rotational Axis Mogens Sørensen
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| | | | This must be a problem directed to the partwriters, or what?. I have never made a part, but I think parts must have a 0,0,0 which should be at a logical rotationpoint. But if they place 0,0,0 more or less at random, you have no way of knowing where (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
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| | | | | | Re: Sv: Changing the Rotational Axis Jeremy H. Sproat
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| | | | | (...) Be careful criticizing the parts authors when you don't know what you're discussing. They've put a helluva lot more thought into this than you have. For example, at which logical rotation point should 0,0,0 be put? A corner? The centerline for (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
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| | | | | | | Re: Sv: Changing the Rotational Axis Kya Morden
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| | | | | | | (...) Alright, that's what I was talking about, rotating submodels. Like I've got a 3x4 hinge plat with some of those hexagonal pieces at the end to make a door (think Message Intercept Base) and I want to set the submodel's rotational axis along (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
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| | | | | | | | | Re: Sv: Changing the Rotational Axis Jeremy H. Sproat
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| | | | | | | | (...) It's actually pretty simple, once you get the hang of using a couple of tricks. First of all, you want to *visually* define 0,0,0 in your submodel. To this end, insert a 3070.DAT (1x1 tile) located at 0,0,0; its top surface is centered upon (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
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| | | | | | | | | | Re: Sv: Changing the Rotational Axis Bram Lambrecht
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| | | | | | | | | (...) LIGHT.DAT, >which is nice because it consists of nothing but six lines representing (...) IIRC, LIGHT.DAT is included in the standard LDraw download. At least, it's used in my tutorial[1], and I never had anyone complain :) Personally, I (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
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| | | | | | | | | | Re: Sv: Changing the Rotational Axis Kya Morden
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| | | | | | | | (...) Yeah, that makes sense, I'll have to give it a try. (25 years ago, 12-Feb-00, to lugnet.cad.mlcad)
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| | | | | | | Sv: Sv: Changing the Rotational Axis Mogens Sørensen
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| | | | | | I'm not critizing the part authors. Not at all. Sorry if my english could be misunderstood. I'm grateful for the parts as anyone else. As I wrote: I was just guessing. I have never made a part ... yet :-) I was just pointing out, that from my point (...) (25 years ago, 12-Feb-00, to lugnet.cad.mlcad)
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| | | | | | Re: Sv: Changing the Rotational Axis Steve Bliss
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| | | | (...) Expanding on what Jeremy wrote, the <0 0 0> point for pieces has been the subject of much discussion. Part of the reason things seem so odd in MLCAD is that MLCAD rotates on the center of the bounding box, not on the <0 0 0> point. Steve (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
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| | | | | | Re: Sv: Changing the Rotational Axis Kya Morden
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| | | | (...) Yeah! That's EXACTLY the problem I'm having! The transport door is one big dat file and since MLCad wants to rotate on the center of the box and doesn't actually give me a choice to move where it wants to roate elsewhere. Kya (25 years ago, 12-Feb-00, to lugnet.cad.mlcad)
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