Subject:
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Sv: Sv: Changing the Rotational Axis
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Sat, 12 Feb 2000 00:29:57 GMT
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Viewed:
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1650 times
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I'm not critizing the part authors. Not at all. Sorry if my english could be
misunderstood. I'm grateful for the parts as anyone else.
As I wrote: I was just guessing. I have never made a part ... yet :-) I was
just pointing out, that from my point off view, rotating parts should have
0,0,0 at a logical point.
--
Djelle alias Mogens Sørensen
__________________________________________________
E-mail - Home: Djelle@Get2Net.dk
ICQ: 38701158
Web: http://hjem.get2net.dk/djelle
Sproaticus <jsproat@io.com> skrev i en
nyhedsmeddelelse:38A469EA.5C0BBC60@io.com...
> "Mogens Sørensen" wrote:
> > This must be a problem directed to the partwriters, or what?. I have never
> > made a part, but I think parts must have a 0,0,0 which should be at a
> > logical rotationpoint. But if they place 0,0,0 more or less at random, you
> > have no way of knowing where the rotationpoint should be. This is just a
> > guess.
>
> Be careful criticizing the parts authors when you don't know what you're
> discussing. They've put a helluva lot more thought into this than you have.
>
> For example, at which logical rotation point should 0,0,0 be put? A corner?
> The centerline for a bar? A stud? An edge? Which one? Pick one from
> random?
>
> I actully prefer the current method of putting 0,0,0 on the top surface (note:
> not "more or less at random".) It is much more efficient for the majority of
> LEditing -- stacking bricks on top of each other.
>
> > Parts that rotates and like, should be placed in different submodels at a
> > logical rotationpoint. Then the submodels is rotated correctly in MLcad.
>
> Yes, this is currently the best solution for rotation of sub-parts, for any of
> the Lego modelling software I've used. It offers many advantages, including
> arbitrary origin placement and easy re-use of sub-parts.
>
> Cheers,
> - jsproat
>
> --
> Jeremy H. Sproat <jsproat@io.com> ~~~ http://www.io.com/~jsproat/
> debug(this);
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Message is in Reply To:
| | Re: Sv: Changing the Rotational Axis
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| (...) Be careful criticizing the parts authors when you don't know what you're discussing. They've put a helluva lot more thought into this than you have. For example, at which logical rotation point should 0,0,0 be put? A corner? The centerline for (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
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