Subject:
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Re: Sv: Changing the Rotational Axis
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Fri, 11 Feb 2000 22:48:25 GMT
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Viewed:
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1701 times
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In lugnet.cad.mlcad, Mogens Sørensen wrote:
> This must be a problem directed to the partwriters, or what?. I have never
> made a part, but I think parts must have a 0,0,0 which should be at a
> logical rotationpoint. But if they place 0,0,0 more or less at random, you
> have no way of knowing where the rotationpoint should be. This is just a
> guess.
>
> Parts that rotates and like, should be placed in different submodels at a
> logical rotationpoint. Then the submodels is rotated correctly in MLcad.
Expanding on what Jeremy wrote, the <0 0 0> point for pieces has been the
subject of much discussion.
Part of the reason things seem so odd in MLCAD is that MLCAD rotates on the
center of the bounding box, not on the <0 0 0> point.
Steve
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Message has 1 Reply: | | Re: Sv: Changing the Rotational Axis
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| (...) Yeah! That's EXACTLY the problem I'm having! The transport door is one big dat file and since MLCad wants to rotate on the center of the box and doesn't actually give me a choice to move where it wants to roate elsewhere. Kya (25 years ago, 12-Feb-00, to lugnet.cad.mlcad)
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Message is in Reply To:
| | Sv: Changing the Rotational Axis
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| This must be a problem directed to the partwriters, or what?. I have never made a part, but I think parts must have a 0,0,0 which should be at a logical rotationpoint. But if they place 0,0,0 more or less at random, you have no way of knowing where (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
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