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Subject: 
Re: Sv: Changing the Rotational Axis
Newsgroups: 
lugnet.cad.mlcad
Date: 
Sat, 12 Feb 2000 07:03:14 GMT
Viewed: 
1680 times
  
On Fri, 11 Feb 2000 22:17:13 GMT, Sproaticus <jsproat@io.com> wrote:

First of all, you want to *visually* define 0,0,0 in your submodel.  To this
end, insert a 3070.DAT (1x1 tile) located at 0,0,0; its top surface is
centered upon 0,0,0.  Place this part at the beginning of the submodel.
You'll delete it when you're done.

Secondly, move all the pieces of the submodel so that your proposed axis of
rotation lies on 0,0,0; i.e. on the 3070.DAT you placed in step one.

Cleanup: delete the 3070.DAT you inserted in setp one.

Yeah, that makes sense, I'll have to give it a try.



Message is in Reply To:
  Re: Sv: Changing the Rotational Axis
 
(...) It's actually pretty simple, once you get the hang of using a couple of tricks. First of all, you want to *visually* define 0,0,0 in your submodel. To this end, insert a 3070.DAT (1x1 tile) located at 0,0,0; its top surface is centered upon (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)

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