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 CAD / MLCad / 1064
    Re: View matrix used for default 3D view expressed in LDLite terms —Tore Eriksson
   If you look into LDraw.ini, you'll find the post: Natural=0.625,0,1.07...1.25,0,2.5 quite similar to the one you asked about (I call it Larry here): Larry=0.63,0.00,1.08...,0.00,2.50 They're just differently rounded. /Tore (Tip of today: You may add (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Larry Pieniazek
   (...) If it's just differently rounded then that's not it. (the one Don gave wasn't it either I don't think, the initial rotation should be 45 degrees rather than 60, I think... ) If I could get MLCad to tell me what matrix it was using for a (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Don Heyse
   (...) Yeah, you're right, it looks more like a 45 degree turn followed by about a 23 degree tilt. Try this: -A0.707104,0,0.70710...1,0.650895 (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Larry Pieniazek
   (...) Yes, that's it. Or so close as not to make a difference. THANK YOU!!!! This may actually be a candidate for the MLCad helps unless I'm the only person who ever wanted to render at the same rotation MLCad uses. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Kevin Wilson
     Larry Pieniazek wrote in message ... (...) 895 (...) What I'd like to know is exactly what each of those numbers stands for (X rotation? what? Is it in th help somewhere and I missed it?) so next time I need a custom one I don't have to spend an (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
    
         Re: View matrix used for default 3D view expressed in LDLite terms —Don Heyse
     (...) Those numbers are the values of a rotation matrix about the X, Y and Z axis. (Search for "rotation matrix" on google.com for an explanation.) The -A syntax has been around since ldraw.exe and is documented in ldraw.doc as well as the ldlite (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Ryan Farrington
   (...) Just my 2¢: The 3D angles (in degrees) in MLCad can be found under Settings>General>Cha...>Documents tab. They are indeed 23 and 45 degrees. --Ryan (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Larry Pieniazek
   (...) Great, thanks! But I sort of (as Kevin does) need the way to generate the rotation matrix from a dialed in rotation value... if someone has a spread that does that, it would be nifty. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Fredrik Glöckner
     (...) Dunno if it helps, but you can use L3P and find the view you like. The view matrix which corresponds to that view can then be found under the Test -> Statistics menu item. Fredrik (23 years ago, 23-Oct-01, to lugnet.cad.mlcad, lugnet.cad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Steve Bliss
   (...) A general, reproducible, adjustable, redo-able solution to this is to write up a couple of LDLite's ROTATION commands, and then translate the commands to standard LDraw gdl. For example, to duplicate MLCAD's view, write: 0 ROTATE 23 1 0 0 0 (...) (23 years ago, 23-Oct-01, to lugnet.cad.mlcad)
   
        Re: View matrix used for default 3D view expressed in LDLite terms —Michael Lachmann
    "Steve Bliss" <steve.bliss@home.com> wrote in message news:GLnxLM.G8G@lugnet.com... (...) Sure this works, but don't load it into MLCad then you get again a different view :-) Michael (23 years ago, 26-Oct-01, to lugnet.cad.mlcad)
 

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