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 CAD / Development / Macintosh / 98
  Online Mac instructions.
 
Is anyone working on online documentation for ldraw.org? I want to get this finished, and I would rather not duplicate work. Since there is now a Mac OS 8-9 version, my goal has finally been reached. Yeah, it isn't MLCad, but something like that (...) (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) What do you mean online documentation for ldraw.org? What type of documentation? (...) You might want to conatct Tim C at www.ldraw.org as he might be able to provide you with documents, images, presentation, that ldraw.org has provided to the (...) (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
I believe Matthew Gerber and some others may have already started created online "Getting Started" instructions for the Macintosh LDraw tools. I wanted to know this before I started on my own. Maybe I could pick up where someone else left off? James (...) (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) I believe Eric Olson was, but its been months since we talked about it. (...) Cool! Send me what you got and I'll put it online. (...) Awesome. I'll run another news item on the front page if you like. Just send me the text or a link to the (...) (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Mac .ldr to POV (was: Online Mac instructions.)
 
(...) Another thing you folks still need (aside from documentation and a 2nd generation tool like brickdraw3D) is a bridge from .ldr files to POV. Perhaps someone can persuade Lars to make l3p available on MacOS. Or maybe you can take the lead and (...) (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)
 
  Re: Mac .ldr to POV (was: Online Mac instructions.)
 
(...) Export to other formats is something I want to do in BrickDraw3D someday. (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)
 
  Re: Mac .ldr to POV (was: Online Mac instructions.)
 
In January Lars told me that he wants to finish porting L3P to linux first, and then he will focus on the Mac. I offered to help, but he wants to control the code and he has a friend who is a Mac programmer who will help him. I don't see why this (...) (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)
 
  Re: Online Mac instructions.
 
OK, so I have made a preliminary getting started page. I basically took the Windows page and changed the names, commented out the images, and sent it to Tim. What it needs: - Images for ldglite and BrickDraw3D, 150x134 (see the Windows getting (...) (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) Since this is the dev group, I'll go ahead and post the non-public URL here. DISCLAIMER: This page is NOT COMPLETE and you may encounter difficulty using it to set up LDraw on the Mac. We're not responsible if you screw something up ;-) (URL) (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) Tim, I am not familiar with the legal term 'screw something up'. Then again, IANAL. :-) Jude XFUT .o-t.fun (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.off-topic.fun)
 
  Re: Online Mac instructions.
 
(...) I'd consider ldglite more of an UNpopular FIRST generation editor. If you use the linux parts, you'll have to tell how to unzip and untar them on OS 8 and 9. (and probably on OSX as well) I think the ldlite instructions only cover the command (...) (22 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) Yeah, but it is the ONLY editor we Mac users have. So it is the best and most popular Mac ldraw app. I know what you mean, you don't want us to think that it is the ultimate. It is just that we can't even put up a "getting started" page if (...) (22 years ago, 28-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) I have to admit, I'm stumped on this one. According to several sources on the internet, the Mac HFS filesystem is case preserving for writing, but case insensitive for lookups. And since the OS 8-9 ldglite code seems to be using stricmp for (...) (22 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) From my experience, I think thats correct. Whatever case you create something as is the actual case that it is stored as. But, the ability to open a file is 'case insensitive'. Therefore, while it does preserve case when creating a file, you (...) (22 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
As case sensitivity, I haven't changed the actual parser code, so if the directory names are in upper case then it should work. However I must confess I haven't tried using the linux ldraw primitives, so to redress this, I have just downloaded the (...) (22 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
What is the problem with case exactly on macLDGLite? The linux parts distribution has different case directory names and ldglite has a problem with that? Is it just the directory names that are trouble? LDRAW has the same notion of case as DOS, (...) (22 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) I would strongly suspect that the ANSI C functions that you are calling are internally using the Mac (HFS) File System. I don't see how it could do otherwise. The library functions may be doing a crafty dance to accomplish certain things, but (...) (22 years ago, 30-Mar-02, to lugnet.cad.dev.mac)

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