| | How to get L3P coordinates
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Hi, I'm trying to use LDraw a bit more and I've got to the point where I don't mind sending submissions to the MOTM contest (Willy sounds like he wants some). However, the rules allow for additional camera locations, in L3P coordinates format. Now, (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) Yep, LDView can do this for you. After you open a model and position the view as you would like, select "Show POV-Ray Camera Info" from the "Tools" menu. A dialog containing coordinates you can copy will appear. Can you describe more about how (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) I'd try and get LDview working because it should be able to do this. But if for some reason you can't get it to work, you could try ldglite as a last resort. (URL) I think you have to launch it from the command line, so only go there if you're (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) Guess I'll just have to do that on a PC sometimes then... (...) Sure. I'd already sent a mail to Travis and he's looking into it; but if you get an idea, I suppose he wouldn't frown at your intervention either. Unfortunately there isn't much (...) (17 years ago, 22-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) No, I don't need the report. It doesn't sound like something I can diagnose - I just asked on the chance that there was a specific setting or command you had tried that I could duplicate to help identify the problem, if I had not encountered (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) I don't have that file; but Travis pointed me to another preferences file I had missed in /Library/Preferences which was named com.LDView.plist. I guess I missed it because of the com. prefix which the file in my own preferences directory (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) Great! I suspect I found the funnily named file because I was running an earlier version of LDView on this machine. I'm glad you're back in business. (...) No problem. Be well, Jim (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) ... (...) ... (...) My guess is that file came from your QT 4 compile of LDView. That sounds like a serious step backwards from the QT 3 behavior, though. Even if they did change the API to require usage of the com.yada.yada.yada format, not (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) I'm not 100% sure, but it appears that preference sets are setting off the crash. I'm not sure why yet, but QT on the Mac just completely wigs out when you launch LDView after creating and switching to a new preference set. So I'd say, don't (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) Now that you say it, I seem to remember that playing with preferences sets might have been the last thing I tried to do before the first crash - thought it'd be an interesting feature to test out. And indeed now that it works again I've been (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) I just wanna make clear that the L3P coordinates have to be "L3P style global coordinates". For example <25,45,0>,<-25,225,0>. Please do not send me raw LDView outputs for PoyRay like: camera { #declare ASPECT = 4/3; location < (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
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| | Re: How to get L3P coordinates
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(...) Oops :-/ (...) My mistake, I really thought you wanted the POV thingy. Well, I'm learning, that's the whole point of it anyway. And I was just about to ask how to actually input coordinates in LDView should I need to do that - which you just (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
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