 | | Re: How to get L3P coordinates
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(...) No, I don't need the report. It doesn't sound like something I can diagnose - I just asked on the chance that there was a specific setting or command you had tried that I could duplicate to help identify the problem, if I had not encountered (...) (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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 | | Re: How to get L3P coordinates
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(...) Guess I'll just have to do that on a PC sometimes then... (...) Sure. I'd already sent a mail to Travis and he's looking into it; but if you get an idea, I suppose he wouldn't frown at your intervention either. Unfortunately there isn't much (...) (19 years ago, 22-Jun-07, to lugnet.cad.dev.mac)
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 | | Re: How to get L3P coordinates
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(...) I'd try and get LDview working because it should be able to do this. But if for some reason you can't get it to work, you could try ldglite as a last resort. (URL) I think you have to launch it from the command line, so only go there if you're (...) (19 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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 | | Re: How to get L3P coordinates
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(...) Yep, LDView can do this for you. After you open a model and position the view as you would like, select "Show POV-Ray Camera Info" from the "Tools" menu. A dialog containing coordinates you can copy will appear. Can you describe more about how (...) (19 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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 | | How to get L3P coordinates
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Hi, I'm trying to use LDraw a bit more and I've got to the point where I don't mind sending submissions to the MOTM contest (Willy sounds like he wants some). However, the rules allow for additional camera locations, in L3P coordinates format. Now, (...) (19 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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 | | Macbook LDView crash, please re-contact
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Right after I hit the "delete all spam" button, I noticed that one of the "Spam" messages was about a Macbook LDView crash. Could whoever sent that message please re-send it to the following address? tcobbs@REMOVE.halibut.com (Remove the REMOVE, of (...) (19 years ago, 19-Jun-07, to lugnet.cad.dev.mac)
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 | | Re: Macintosh LDraw Software Inventory on Wiki
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(...) I'm glad you like it! Incidentally, I recommend Bricksmith and LDView as the main things for new users to check out (although I assume you already know about them). Over time I hope to add some more things to the list. Jim (19 years ago, 15-Jun-07, to lugnet.cad.dev.mac, lugnet.cad, lugnet.cad.dev.org.ldraw)
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 | | Re: Macintosh LDraw Software Inventory on Wiki
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(...) This is really cool, Jim. Thanks for the effort! As a new Mac user, I'm hoping to carve some time to seriously (?) play with the Mac LDraw tools before BrickWorld next weekend. Any Mac LDraw users coming to BrickWorld? If so, shoot me an email (...) (19 years ago, 15-Jun-07, to lugnet.cad.dev.mac, lugnet.cad, lugnet.cad.dev.org.ldraw)
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 | | Macintosh LDraw Software Inventory on Wiki
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Hello, everyone. I've created an article on the new LDraw Wiki titled "Macintosh compatible LDraw software." As the name suggests, it is intended to index all the LDraw and LEGO related software available to Mac users. I hope it will be particularly (...) (19 years ago, 13-Jun-07, to lugnet.cad.dev.mac, lugnet.cad, lugnet.cad.dev.org.ldraw)
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 | | Re: New OpenGL based Lego Editor
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(...) I second this request. I'm working on LPub 4 and it will have internationalization capabilities. We're using Qt under Visual Studio as the basis for this development for three reasons: 1. Linguistics support for translations into languages (...) (19 years ago, 13-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
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 | | Re: New OpenGL based Lego Editor
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(...) I agree with Jim and would say that LDraw.org always welcomes talented people. If you are going to write a new editor I suggest to support right from the start the possibility to translate the interface in other languages without the need to (...) (19 years ago, 12-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
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 | | Re: New OpenGL based Lego Editor
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(...) Bricksmith and LDView both use OpenGL, as far as I can tell. Of course, Bricksmith is only available on the Mac and LDView is a viewer, not an editor, but they are both excellent applications (I use them regularly). They are being actively (...) (19 years ago, 12-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
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 | | LDView 3.2 Beta 1 now available for Mac
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For those of you who don't read lugnet.cad or lugnet.announce, I'm posting this message to let you know that the Mac version of LDView 3.2 Beta 1 is now available. Please see (URL) here>. Note that when I first posted the above announcement, I had (...) (19 years ago, 9-Jun-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Isecalc, a LDraw intersection line calculator
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Hello Jim, (...) Great! I made nothing for that (I'm not so good at programming!), but a console application is nothing fancy... (...) Sure, you're welcome! Thanks in advance... Philo (19 years ago, 2-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
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 | | Re: LSynth Service
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(...) You're welcome! I'm glad someone has found it useful. Jim (19 years ago, 2-Jun-07, to lugnet.cad.dev.mac)
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 | | Re: Isecalc, a LDraw intersection line calculator
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(...) Although I haven't tested it with anything besides the included samples, I can confirm that this builds and works with Mac OS X. Three cheers for portable code! In the source directory, I compiled it with: g++ Isecalc.cpp -arch i386 -arch ppc (...) (19 years ago, 2-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: LSynth Service
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Dear Jim, Thank-you so much for this service! LSynth was the program I missed the most from Windows, but your version works flawlessly. Now I can get back to work! Thanks again! (19 years ago, 13-May-07, to lugnet.cad.dev.mac)
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 | | LSynth Service
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Hi, all. I've taken the liberty of fiddling around with the LSynth 2 source code a little bit more to create an LSynth Service, a text-processing extension for Mac OS X that lets you run LSynth just about anywhere you can edit text. The service (...) (19 years ago, 10-Apr-07, to lugnet.cad.dev.mac, lugnet.cad.dev, lugnet.cad)
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 | | Re: LSynth on Mac OS X
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(...) Well, I can't remember the name of the first guy who started it I think back in 1999. I promptly took it over and he disappeared from the web. Then Matt Gerber pitched in but I haven't seen him in a long time. Here is a blast from the past: (...) (19 years ago, 2-Apr-07, to lugnet.cad.dev.mac)
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 | | Re: LSynth on Mac OS X
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(...) Allen presented BrickSmith, the Mac LDraw editor that he authored. He also went into the history and motivations behind BrickSmith's features and functionality. He also previewed some upcoming idea that he's been working on including LSynth (...) (19 years ago, 1-Apr-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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