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 CAD / Development / Macintosh / *540 (-10)
  Re: Adding part updates
 
(...) True, but they won't appear in the part lookup list until you run mklist. So don't forget those part numbers or you'll never find them again. If I recall, the osx bundle should contain Tom's point-N-click mklist, and the standard command line (...) (22 years ago, 15-Jan-04, to lugnet.cad.dev.mac)
 
  Re: Adding part updates
 
(...) Everyone should probably take what ever I say with a grain of salt, but I can't remember Stuffit Lite or Stuffit Expander ever asking where to put the uncompressed file. It just uncompresses the zip/sit file creating the new uncompressed file (...) (22 years ago, 15-Jan-04, to lugnet.cad.dev.mac)
 
  Re: Adding part updates
 
(...) Hey, that's a good question. If anyone comes up with a verified method for adding a parts update an existing Ldraw folder on a mac, I'd like to incorporate it into this page. (URL) only covers a full parts install, and the section on mklist (...) (22 years ago, 14-Jan-04, to lugnet.cad.dev.mac)
 
  Re: Adding part updates
 
(...) I'm not sure about specifics on the Mac, but I do know that the zip versions of the parts updates just get unzipped over the original files on a PC. When asked, I instruct Winzip to replace all duplicate files with the version from the zip, (...) (22 years ago, 14-Jan-04, to lugnet.cad.dev.mac)
 
  Adding part updates
 
Is there a procedure for adding part updates to the parts library on a Mac? Has anyone figured out a way to automate it? I've noticed that the updates have folders within folders. Am I correct in guessing that I want to keep the contents of the old (...) (22 years ago, 14-Jan-04, to lugnet.cad.dev.mac)
 
  Mac Brick CAD 2.0b1
 
Following some months of work I have now blaced Mac Brick CAD 2.0b1 on my .Mac site: (URL) 2.0b1 is the renaming of the Cocoa version so as to avoid confusion with the Carbon / Classic versions. Two seperate installations are available: For existing (...) (23 years ago, 29-Sep-03, to lugnet.cad.dev.mac)
 
  LCX released
 
I'm finally releasing LCX (Ken Dyke's little Cocoa editor). It is missing alot of features. I'm mainly releasing this so others can check it out. Nobody is working on the code. Well, I did add a text field for changing the ldraw folder location (and (...) (23 years ago, 19-Sep-03, to lugnet.cad.dev.mac)
 
  Re: Central location for LDraw prefs
 
(...) Don, We're almost there. I'm on the road most of this week, so I'm getting in a little work on the bundle as conditions permit. I have a crudely hacked double-clickable mklist.app that I'll send to Chris to test out when I get back home (...) (23 years ago, 10-Sep-03, to lugnet.cad.dev.mac)
 
  MBC Cocoa question
 
I received the following question from Joe Brandt and as my reply was returned by the mail administrator, I will answer it here. Joe made the following observation: (...) The answer is as follows, Your problem with part 43p01 is a bug in my (...) (23 years ago, 9-Sep-03, to lugnet.cad.dev.mac)
 
  Re: Central location for LDraw prefs
 
(...) I didn't think so, but I wanted to be sure because... (...) This'll take a while because I have to write (or find) some code to do it. The envinronment.plist contents are automagically tranformed into environment variables by the nice folks at (...) (23 years ago, 9-Sep-03, to lugnet.cad.dev.mac)


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