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 CAD / Development / Macintosh / *510 (-10)
  Re: LDGLite 1.0
 
(...) To be clear, getting trail line when rotating lines is what I could not reproduce. (...) Tom, you don't have an account on my machine, so I don't think this link is going to work :) In ATi mode, trans orange gets some speckles while rotating, (...) (23 years ago, 8-Aug-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite 1.0
 
(...) Thanks, but it sounds like the congrats are a bit premature at this point. Oh well, I guess I can live with 1.0.1 or 1.0.2 or 1.0.99 or whatever... (...) That's interesting. It sounds like I *can* query the driver during a reshape and find out (...) (23 years ago, 8-Aug-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite 1.0
 
(...) Chris (and Don), I can reproduce this. It appears that changing between standard views after editing (not necessarily spinning) will do it. The behavior is actually different for me with the Apple OpenGL versus ATI. With Apple, the trans color (...) (23 years ago, 8-Aug-03, to lugnet.cad.dev.mac, FTX)
 
  LDGLite 1.0
 
Don, Congratulations on the 1.0 release. At 800,600 (32bit colors) resolution the ATi driver loads, and then LDGLite switches to the Apple driver (the window behavior and the printout from the terminal is included below) after the window is (...) (23 years ago, 8-Aug-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.4b2 (Cocoa) bug fix release
 
(...) Oh... rotation is like buttah. Well, as buttery as a PB G3/400 gets :) Thanks. One note so far, the new and open commands leave the previous window as the acitve window. Not a show stopper by any means, but it is unexpected behavior. Hm, (...) (23 years ago, 8-Aug-03, to lugnet.cad.dev.mac)
 
  MBC 0.4b2 (Cocoa) bug fix release
 
Following Chris finding some crash bugs in MBC 0.4b1, I have quashed these an placed an interim update 0.4d2 on my .Mac site for downloading. (URL) fixes the model rotation issues, crash on new command, crash with some of the early parts primitive (...) (23 years ago, 6-Aug-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Yep, it is cool to have my model as the edit mode screen shot. It is the first model that I created entirely with LDGLite too. I just finished downloading 1.0.0. I'll give you a report as soon as I have had a chance to do some testing. Chris (23 years ago, 7-Aug-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Ok, I might've fixed all of this. If not, I'll have to make a 1.1 release real soon because I couldn't wait any longer. Ldglite has finally reached 1.0. Give the OS X executable a spin and see what I missed. (URL) the way, Tom Bozzo sent me a (...) (23 years ago, 6-Aug-03, to lugnet.cad.dev.mac)
 
  MBC 0.6.2 observations
 
Changed model Pressed "command+s" (menu lit up) Pressed "command+q" I was greeted with a dialogue box that stated that the changes hadn't been saved and asked if I wanted to save them. I dismissed the dialogue box, and quit. I launched MBC 0.6.2 and (...) (23 years ago, 2-Aug-03, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD 0.6.2
 
(...) QTVR works great now. The rotating parts is nice. I like the axis of rotation. Now we need it to snap to 10 or 15 degree rotations when dragging with the mouse. Multiple part rotation doesn't work. See my robot's left lower leg: (URL) kinda (...) (23 years ago, 1-Aug-03, to lugnet.cad.dev.mac, FTX)


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