 | | ldglite, new glut, and l3p. Good stuff.
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Hi! Its been a while since I've worked with ldglte on my Mac, or with any LDraw-related things in general, so I've been sort of out of the loop. Please forgive any redundant comments I make, and the haphazard organization of this post. Thanks! OK, (...) (23 years ago, 11-Feb-03, to lugnet.cad.dev.mac)
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 | | Ldraw Viewer 0.4.2
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After a month of playing with Cocoa, two weeks ago I returned to the Classic and Carbon versions of Ldraw Viewer. The results of my toil is Ldraw Viewer 0.4.2 which can be found here: (URL) include a total memory rewrite (to hopefully stop the (...) (23 years ago, 3-Feb-03, to lugnet.cad.dev.mac)
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 | | Re: lsynthcp community development project setup on sourceforge
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(...) Don, I look forward to figuring this one out, but since it was not immediately obvious to me how to use it, I put it aside for now. (Just too much crap going on at the moment.) Thanks for bringing it to the Mac. Chris (23 years ago, 1-Feb-03, to lugnet.cad.dev, lugnet.cad.dev.mac)
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 | | Re: lsynthcp community development project setup on sourceforge
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(...) I couldn't find it anywhere in this thread, so the project page is here: (URL) on the Browse CVS link near the bottom to view the source code. The homepage is here: (URL) just to test things out a bit, I logged into the sourceforge compile (...) (23 years ago, 23-Jan-03, to lugnet.cad.dev, lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) OK, I might be insane, but I just did ./ldglitef -MS (or -ms) mini.dat and I got png's or bmp's in my ldraw/bitmap folder. No windows opened. ldglitef is the ldglite exacutable from June22. Did you sneak this feature into an old release and (...) (23 years ago, 14-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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Sorry for the delay, been pretty busy. (...) Not on OSX. If it opens a Window then it's not using the offscreen feature. Offscreen means no window. Other than that it's very similar to the lowercase -ms option. (...) The default in ldglite is to (...) (23 years ago, 13-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer 0.4 problem and more
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(...) OK, up to now I have been working with very small models, but last night I decided to add some track under one of my engines (I am into trains if you didn't know). Selecting bricks on a large model (ca. 800 bricks) is slow (very slow). So, (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer 0.4 problem and more
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(...) Actually I never reported this bug, only just experienced it too. Keep poking... On other news my Cocoa version is now displaying models on the screen - I spent 4 days with frustrating crashes. Are there any more issues with verision 0.4 that (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) OK... this is why I am confused about the new feature... doesn't it already exist in LDGLite? I ran the command line above with LDGLiteOSX 0.9.5f (I think it is 0.9.5f, anyway the get info says created Jun 22, 2002) and the "bitmap" folder (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) No problem. So what about the offscreen rendering? Does it work? (URL) render offscreen you use -MS on the ldglite command line, eg. ldglite -v3 -l3 -i1 -MS mymodel.mpd (23 years ago, 9-Jan-03, to lugnet.cad.dev.mac)
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