 | | Re: Glut fixes and Offscreen Rendering
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Sorry for the delay, been pretty busy. (...) Not on OSX. If it opens a Window then it's not using the offscreen feature. Offscreen means no window. Other than that it's very similar to the lowercase -ms option. (...) The default in ldglite is to (...) (23 years ago, 13-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer 0.4 problem and more
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(...) OK, up to now I have been working with very small models, but last night I decided to add some track under one of my engines (I am into trains if you didn't know). Selecting bricks on a large model (ca. 800 bricks) is slow (very slow). So, (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer 0.4 problem and more
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(...) Actually I never reported this bug, only just experienced it too. Keep poking... On other news my Cocoa version is now displaying models on the screen - I spent 4 days with frustrating crashes. Are there any more issues with verision 0.4 that (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) OK... this is why I am confused about the new feature... doesn't it already exist in LDGLite? I ran the command line above with LDGLiteOSX 0.9.5f (I think it is 0.9.5f, anyway the get info says created Jun 22, 2002) and the "bitmap" folder (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) No problem. So what about the offscreen rendering? Does it work? (URL) render offscreen you use -MS on the ldglite command line, eg. ldglite -v3 -l3 -i1 -MS mymodel.mpd (23 years ago, 9-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) Went there, downloaded it, followed the directions to compile it, followed the directions to install it, launched LDGLite in LEDIT mode, and it works as advertised. LDGLite accepts keyboard input now. Next question is, when will Apple (...) (23 years ago, 9-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) I wondered if that's what you meant. Anyhow, the GLUT fix is now available at: (URL) according to fix number 13, it should now accept keyboard input. You'll have to let us know how well it works. It also looks like fix number 3 could benefit (...) (23 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) I suspect that you are right. I think I that LDGLIte reported GL_Version 1.1 when I was using LDGLite on 10.1.x. I go search the Mac news groups to get more infor GL_VERSION = 1.1 APPLE-1.1 (...) Oops, three missing letters can change the (...) (23 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) I'm not sure if the framework number is the same as the OpenGL version number. However I think ldglite prints the opengl version number when run from a command prompt so you could check it that way. Maybe it only installs the new OpenGL if you (...) (23 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) Hmm. When I run Apple System Profiler I get the following entries AGL.framework 2.2.7 18 Dec 2002 01:23 AM OpenGL Carbon compatibility dylib for Mac OS X GLUT.framework 2.2.7 18 Dec 2002 01:29 AM GLUT dylib for Mac OS X OpenGL.framework 1.2.1 (...) (23 years ago, 7-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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