 | | Re: Mac LDraw Viewer comments
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(...) No, I didn't have back face culling turned on. Turning on BFC causes the window frames to disappear. Is this because LDViewer is making assumptions about the way the part files that may not be true? I just updated to 10.2.3, and that has (...) (23 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: QTVR of a model
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For those with a high speed internet connection: (URL) (2.4 M). This is the same model, but it is colored (so it is easier to see). It has about twice as many angles, but it still has the same view bounds. James (23 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: QTVR of a model
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(...) NO WAY! I haven't gotten the following to work quite right, but here it is. It will generate about 180 of the 360 images it is suppose to. Then it quites rendering. I have no idea why. For some crazy reason, I am telling "POV-Ray Mac 3.5" to (...) (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: QTVR of a model
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(...) Let me guess - you did this the hard way, setting up each image by hand? That's a lot of work... (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | BrickDraw3D 0.6 source on sourceforge
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BrickDraw3D 0.6 will have complete source posted on Sourceforge. I spent 4 hours cleaning up the repository and checking everything in, it was so messed up from my disk crash in February. Sourceforge terms of service do not allow releases without (...) (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Multiple parts was Re: Mac LDraw Viewer comments
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(...) Yes, you just drag from the parts list with the mouse. 0.7 will have translucent drag images. (...) This is due to Apple eliminating QuickDraw3D. What you see in Classic is QuickDraw3D rendering. In Carbon, it is duplicated by Quesa, which is (...) (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: QTVR of a model
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(...) Wow!!! It looks great. How can I make one? Show me an example Thx (...) (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: QTVR of a model
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(...) This is really cool. Quicktime VR has always been a nice thing to see and look around in, and now Lego models can be seen within it! Great job, I hope others will take notice and attempt to create more Quicktime VR files of neat MOCs. (By the (...) (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | Ldraw Viewer 0.4
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A short note to say that Ldraw Viewer 0.4 is now at my .Mac site, homepage.mac.com/aal...GLite.html Enhancements include, ability to change part visibility, direct editing of parts and a 256 level undo. Also several reported bugs have been quashed (...) (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Mac LDraw Viewer comments
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Christopher, (...) Amazing! - Did you have "Back Face Culling" turned on on the Carbonversion? (...) I have included 47 for clear and the other number for transparent red, however according to www.ldraw.org, clear colour numbers are obtained by (...) (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Multiple parts was Re: Mac LDraw Viewer comments
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(...) Sorry, I didn't know that. (...) Does BrickDraw3D Carbon support adding bricks? One observation about BrickDraw3D Carbon vs Classic is that the Classic application is able to rotate a brick more smoothly. It is stange that the application (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | QTVR of a model
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While beta testing LDraw Viewer, I created this model. It took only a few hours (spread out over a few days). (I created the model for real years ago.) I am also learning how to use L3P, so I created an QTVR of the model rendered with POV-Ray. (URL) (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | mac.ldraw.org updated completely
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I think I have gotten mac.ldraw.org completely updated. Anyone who would like to double check stuff please do. I changed the name to "LDraw Macintosh Community" (with a new graphic too) and got rid of "members" and "join" pages. James (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | Multiple parts was Re: Mac LDraw Viewer comments
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(...) This has always been in BrickDraw3D. Shift-click to select. Dragging doesn't use more than just one though yet. The difficulty is in deciding how operations affect multiple parts. In BrickDraw3D 0.6 you can edit the part# or color for the (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Mac LDraw Viewer comments
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(...) Mmmm.... mushrooms. (...) Oh yeah, OS X 10.2.2. (...) I put up screen shots of my caboose rendered by LDraw Viewer (Carbon) and (Classic) and LDGLite. (URL) When Ldraw Viewer encounters a colour it doesn't recognise it (...) I am using 47 as (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Mac LDraw Viewer comments
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Christopher, Excellent feedback, keep it comming. This way I can improve the software more easily. Otherwise I develop using mushroom theory (working in the dark). (...) Which OS are you using? (...) Both versions use the same code to display the (...) (23 years ago, 21-Dec-02, to lugnet.cad.dev.mac)
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 | | Mac LDraw Viewer comments
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Well, I am useless when it comes to prgraming, but I can pretend that I am performing a valuable service by reporting my findings for beta software. I started up LDraw Viewer 0.3.1 on a PowerBook G3 (FireWire), ATI(AGP) 128 bit Rage Mobility with 8 (...) (23 years ago, 21-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Bad links to homepage.mac.com
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FYI: there is a 10.2.3 update. OpenGL is updated to 1.4 in this release. Has anyone else updated and tried LdGLite? I haven't installed it and don't plan to until next week (by then www.macfixit.com should have a good list of problems associated (...) (23 years ago, 20-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Bad links to homepage.mac.com
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We seem to be getting off the original topic a bit, but since the thread is going this way, I will add my 2 cents worth. (...) My early versions of Ldraw Viewer used GLUT which I have now since dropped. However as an experiment I did attempt a (...) (23 years ago, 19-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Bad links to homepage.mac.com
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(...) That Apple OpenGL engineer comment indicates Apple will eventually fix it. 10.2.3? 10.3? If you can't wait, basically it sounded like the ldglite project has to be build with Project builder in such a way that it is a double clickable (...) (23 years ago, 19-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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