 | | Re: pressing keys causes LDGLite to step
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(...) Thanks for the push... I've been meaning to write up some directions to put on my site anyway. So, I did. You can find them at (URL) (only 2k). Notice that the directions are not ldraw or ldglite specific - they are just general directions for (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: pressing keys causes LDGLite to step
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(...) No need for apologies. (...) Whoops, sorry about that. I didn't install the new GLUT. When I downloaded it, I didn't understand that it needed to be compiled, and since I couldn't figure out why there wasn't a GLUT.framework I gave up. (...) (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: pressing keys causes LDGLite to step
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(...) Sorry for the delay, I've been away for a while on vacation. I think there's some confusion here about 0.9.5c. And I think I see the same confusion here. (URL) new ldglite 0.9.5c executable is just a quick hack to fix the two easiest to solve (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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 | | pressing keys causes LDGLite to step
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Sorry, I lost the message to which I was supposed to reply, but the odd key pressing behavior in LDGLite is not gone in 0.9.5c. Strangely, pressing the 'q' keys causes two steps to step by while most other keys, the 'j' key for example, does what (...) (24 years ago, 18-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) I just use the magnitude of the mouse movement, and feed it in as the first argument to a glRotate call. I use the delta X and delta Y as the second and third arguments, and 0 as the final argument. Remember that the magnitude of the vector (...) (24 years ago, 15-Jun-02, to lugnet.cad.dev.mac)
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 | | Mac MPD Utility source code released
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Hi! I have released the Project Builder project files and source code for my Mac MPD Utility ((URL) There are no restrictions on the code, but no guarantees or external documentation, either. Note that there isn't very much lego or ldraw specific (...) (24 years ago, 14-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) I think I just found a bug in one of the current pop-menu commands, under Options - when you select "Visible Spin" it acts as if you pressed lowercase 'v' and displays the 'vector (x,y,z):" prompt. I think its supposed to act like you pressed (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) ldglite executable. James (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) What do you mean, an executable for the new GLUT, or for ldglite? (There is no executable for the new GLUT, its just a set of files in a folder that go in /System/Library/Frameworks.) Jim (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) Can you make the executable available? I can test it on my mac and see if the new glut libraries are included (I don't think they will be, but you never know, and one can hope). Does anyone know what prebinding does? Would that help? It is (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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