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 CAD / Development / 8602 (-20)
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) The reference to LDLite is really a generic reference to renderers other than POV-Ray. I've not done a lot of homework on LDLite, but if it can be an alternative renderer to POV-Ray it has a few advantages including rendering speed (as it is (...) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) Better rendering control. While I use MLCad for model capture and review, I use LDLite as a rendering tool for final instruction images, as it is much more flexible and gives me fine grained control over more things. YMMV. (22 years ago, 30-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) Is this where LDLite might come into play? Jake --- Jake McKee Webmaster- B.I. Portal (URL) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) This may be a dumb question, but what exactly is the benefit of LDLite? From what I have seen (and this is probably wrong) LDLite simply allows you to look at a model in 3D space, much like the 3D view in MLCad. What am I missing? Jake --- (...) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) got it! to me "renderer" means raytracing, radiosity ... progs like povray, 3ds, bryce ... sorry for messing up. bye w. (22 years ago, 30-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) Hi Willy, I understood you perfectly. Maybe you didn't understand me. LPub is not a renderer. I know all too well that hard for me means easy for you, but in saying that you are completely ignoring that it is *hard for me* :^( (...) Kevin (22 years ago, 30-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) hi kevin, you probably "missundaztood" me. I was thinking of the following feature: loading a .ldr or .mpd it shows up in a preview-frame in the camera tab, like the hose, spring or minifig in MLCad. rotating the model in the preview-frame (...) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) Hi Willy, (...) Thanks for this one. (...) Please note that LPub is not a renderer. What you are asking for in this one is a renderer, which is no small change. It could take a *long* time for this one to get done (if it does). Might I (...) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) hi kevin, we've already discussed the following in the past via e-mail, but these features are missing in the list ;-) * mask-rendering or support for transparent background. * preview-window to check the camera-settings * color scaling of (...) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
 
  Re: New BFC Spec
 
(...) OK, I wasn't aware it was in there. However, according to the huge meta-command thread, people have created meta-commands with mixed case and some that aren't case-sensitive. Nobody mentioned there that this was illegal according to the LDraw (...) (22 years ago, 29-Mar-03, to lugnet.cad.dev)
 
  Re: New BFC Spec
 
In lugnet.cad.dev, Steve Bliss writes: <snip> (...) This is already in the LDRAW file spec. All meta statements are required to be in all caps. -Orion (22 years ago, 29-Mar-03, to lugnet.cad.dev)
 
  Re: New BFC Spec
 
(...) I have to disagree with this (nice of you to say it, though :). Ultimately, the community has the final say. Here's my feedback & suggested revisions for version 12. You could've just dropped the old revision numbers. That would have made the (...) (22 years ago, 29-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) Paul, Because L3P doesn't know anything about buffer exchange or rotation steps, LPub creates a DAT for each step and handles all the rotation and stuff. Is there mechanism in LDLite that will let LPub interact with LDLite through interprocess (...) (22 years ago, 29-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) :-) (...) day about adding support for Buffer Exchange and Rotation Steps, etc. Maybe if LPub supported it, LDLite wouldn't have to make those changes. -Tim (22 years ago, 28-Mar-03, to lugnet.cad.dev)
 
  LPub and Lsynth page for tracking enhancement requests and bug fixes
 
Hi All, I've been doing some building lately to recharge my tactile batteries, but LPub and Lsynth have been starting to stur up back-of-the-brain activity. I've gotten so many suggestions (especially from Tim Courtney who emails me almost every day (...) (22 years ago, 28-Mar-03, to lugnet.cad.dev)
 
  New E-mail address
 
Dear fellow LEGO fans, I am sending this message to the groups I regularly read and post to, because since today my E-mail address that I used to post with no longer exists! It was jmolen@globalxs.nl... :-( My new adres will be jmolen@zonnet.nl and (...) (22 years ago, 28-Mar-03, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.dat.models.sets, lugnet.cad.dat.parts, lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.ray, lugnet.harrypotter, lugnet.inst, lugnet.loc.nl, lugnet.space, lugnet.starwars, lugnet.technic)
 
  Re: Camera Positioning
 
(...) This document describes a method of scaling to fit a bounding sphere into a viewport, starting somewhere around page 30. (URL) would think you'd have to pick a camera angle first, or fix one of the other variables like the distance to the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Camera Positioning
 
(...) Hi Orion, The law of similar triangles comes to mind...... not that I consider myself much of a mathemetician. Pick an aribitrary camera distance greater than zero and calculate the size of the bounding box projected into a 2D plane (the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: New BFC Spec
 
(...) Steve (22 years ago, 25-Mar-03, to lugnet.cad.dev)
 
  Camera Positioning
 
Maybe someone can point me in the right direction... I have an object with a known bounding box, how do I calculate the position of the camera so that the whole object is shown on a screen of known dimentions? In other words, how to I determine the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)


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