| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) The reference to LDLite is really a generic reference to renderers other than POV-Ray. I've not done a lot of homework on LDLite, but if it can be an alternative renderer to POV-Ray it has a few advantages including rendering speed (as it is (...) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
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| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) Better rendering control. While I use MLCad for model capture and review, I use LDLite as a rendering tool for final instruction images, as it is much more flexible and gives me fine grained control over more things. YMMV. (22 years ago, 30-Mar-03, to lugnet.cad.dev)
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| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) Is this where LDLite might come into play? Jake --- Jake McKee Webmaster- B.I. Portal (URL) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
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| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) This may be a dumb question, but what exactly is the benefit of LDLite? From what I have seen (and this is probably wrong) LDLite simply allows you to look at a model in 3D space, much like the 3D view in MLCad. What am I missing? Jake --- (...) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
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| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) got it! to me "renderer" means raytracing, radiosity ... progs like povray, 3ds, bryce ... sorry for messing up. bye w. (22 years ago, 30-Mar-03, to lugnet.cad.dev)
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| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) Hi Willy, I understood you perfectly. Maybe you didn't understand me. LPub is not a renderer. I know all too well that hard for me means easy for you, but in saying that you are completely ignoring that it is *hard for me* :^( (...) Kevin (22 years ago, 30-Mar-03, to lugnet.cad.dev)
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| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) hi kevin, you probably "missundaztood" me. I was thinking of the following feature: loading a .ldr or .mpd it shows up in a preview-frame in the camera tab, like the hose, spring or minifig in MLCad. rotating the model in the preview-frame (...) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
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| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) Hi Willy, (...) Thanks for this one. (...) Please note that LPub is not a renderer. What you are asking for in this one is a renderer, which is no small change. It could take a *long* time for this one to get done (if it does). Might I (...) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
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| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) hi kevin, we've already discussed the following in the past via e-mail, but these features are missing in the list ;-) * mask-rendering or support for transparent background. * preview-window to check the camera-settings * color scaling of (...) (22 years ago, 30-Mar-03, to lugnet.cad.dev)
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| | Re: New BFC Spec
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(...) OK, I wasn't aware it was in there. However, according to the huge meta-command thread, people have created meta-commands with mixed case and some that aren't case-sensitive. Nobody mentioned there that this was illegal according to the LDraw (...) (22 years ago, 29-Mar-03, to lugnet.cad.dev)
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| | Re: New BFC Spec
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In lugnet.cad.dev, Steve Bliss writes: <snip> (...) This is already in the LDRAW file spec. All meta statements are required to be in all caps. -Orion (22 years ago, 29-Mar-03, to lugnet.cad.dev)
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| | Re: New BFC Spec
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(...) I have to disagree with this (nice of you to say it, though :). Ultimately, the community has the final say. Here's my feedback & suggested revisions for version 12. You could've just dropped the old revision numbers. That would have made the (...) (22 years ago, 29-Mar-03, to lugnet.cad.dev)
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| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) Paul, Because L3P doesn't know anything about buffer exchange or rotation steps, LPub creates a DAT for each step and handles all the rotation and stuff. Is there mechanism in LDLite that will let LPub interact with LDLite through interprocess (...) (22 years ago, 29-Mar-03, to lugnet.cad.dev)
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| | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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(...) :-) (...) day about adding support for Buffer Exchange and Rotation Steps, etc. Maybe if LPub supported it, LDLite wouldn't have to make those changes. -Tim (22 years ago, 28-Mar-03, to lugnet.cad.dev)
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| | LPub and Lsynth page for tracking enhancement requests and bug fixes
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Hi All, I've been doing some building lately to recharge my tactile batteries, but LPub and Lsynth have been starting to stur up back-of-the-brain activity. I've gotten so many suggestions (especially from Tim Courtney who emails me almost every day (...) (22 years ago, 28-Mar-03, to lugnet.cad.dev)
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| | New E-mail address
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Dear fellow LEGO fans, I am sending this message to the groups I regularly read and post to, because since today my E-mail address that I used to post with no longer exists! It was jmolen@globalxs.nl... :-( My new adres will be jmolen@zonnet.nl and (...) (22 years ago, 28-Mar-03, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.dat.models.sets, lugnet.cad.dat.parts, lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.ray, lugnet.harrypotter, lugnet.inst, lugnet.loc.nl, lugnet.space, lugnet.starwars, lugnet.technic)
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| | Re: Camera Positioning
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(...) This document describes a method of scaling to fit a bounding sphere into a viewport, starting somewhere around page 30. (URL) would think you'd have to pick a camera angle first, or fix one of the other variables like the distance to the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Camera Positioning
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(...) Hi Orion, The law of similar triangles comes to mind...... not that I consider myself much of a mathemetician. Pick an aribitrary camera distance greater than zero and calculate the size of the bounding box projected into a 2D plane (the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: New BFC Spec
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(...) Steve (22 years ago, 25-Mar-03, to lugnet.cad.dev)
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| | Camera Positioning
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Maybe someone can point me in the right direction... I have an object with a known bounding box, how do I calculate the position of the camera so that the whole object is shown on a screen of known dimentions? In other words, how to I determine the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
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