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Subject: 
Re: Tangent between two circles in 3D space?
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 24 Jan 2003 11:11:51 GMT
Viewed: 
3703 times
  
<snip>
> > > > It sounds like you want the intersection point of the 2nd circle with
> > > > the plane of the first circle.  I guess that should be exactly one point
> > > > unless they're in the same plane.  However, I don't see how the rubber
> > > > band gets back to the first circle without violating your rules.  Is
> > > > there another pulley/circle you're not telling us about?
> > > 
> > > Ah Ha!  Apparently there were TWO other pulleys you weren't telling us
> > > about.
> > > 
> > >  http://news.lugnet.com/cad/dev/?n=8259
> > > 
> > > ;^)
> What you really need is to find a way to find just one side of the "rubber
> band". Say, pulley A to pulley B, "Side one". Then you could use the same
> function to determine pulley B to C, side one or two, and so on...
> Right?

Yes.  lsynth only deals with 1 peice of stretched rubber band at a time,
which is why I was keeping those other three pulleys a secret from Don.

Kevin
> 
> Paul



Message is in Reply To:
  Re: Tangent between two circles in 3D space?
 
(...) What you really need is to find a way to find just one side of the "rubber band". Say, pulley A to pulley B, "Side one". Then you could use the same function to determine pulley B to C, side one or two, and so on... Right? Paul (24 years ago, 24-Jan-03, to lugnet.cad.dev)

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