Subject:
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Re: Tangent between two circles in 3D space?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 21 Jan 2003 19:54:52 GMT
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Viewed:
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981 times
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I have a child in fourth grade, and like many his age, he is a natural born
lawyer looking for loopholes, so 'm well versed in the tactic because it is
hard to resist....
If you notice my original post, I didn't even mention pulleys, I just asked
about two circles in 3D space. I was just trying to solve one part of the
stretched rubber band, not the entire rubber band... so there.... :^P
Once again you were ahead of me.
Kevin (in a good mood) Clague
In lugnet.cad.dev, Don Heyse writes:
> In lugnet.cad.dev, Don Heyse writes:
> > It sounds like you want the intersection point of the 2nd circle with
> > the plane of the first circle. I guess that should be exactly one point
> > unless they're in the same plane. However, I don't see how the rubber
> > band gets back to the first circle without violating your rules. Is
> > there another pulley/circle you're not telling us about?
>
> Ah Ha! Apparently there were TWO other pulleys you weren't telling us
> about.
>
> http://news.lugnet.com/cad/dev/?n=8259
>
> ;^)
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Message has 1 Reply: | | Re: Tangent between two circles in 3D space?
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| (...) What you really need is to find a way to find just one side of the "rubber band". Say, pulley A to pulley B, "Side one". Then you could use the same function to determine pulley B to C, side one or two, and so on... Right? Paul (22 years ago, 24-Jan-03, to lugnet.cad.dev)
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