To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 7282 (-40)
  Re: *** LDView Version 1.9.5 Released ***
 
(...) Sure they can be official - they already are, just unofficially. Err, that is, they aren't documented. I'll work up a description for the specs document, listing both official/standard filetypes, and less-official filetypes. BTW, we'll also (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: I have an idea about...
 
Hello again, has anyone read my post down? I whould like to make one of my dreams come true sort of can someone help to make a "maqueta de trenes de LEGO" I don't know the word in english and can't find it in the dicionary anyway here a nice non (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) I think I will join you on this. This will also help identifying parts in MPD files. See also (URL) we make Official/Unofficial official Meta keywords ? Steve ? (URL) ? (...) I don't think so. The programmer has to make some decisions, e.g. (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) Classses? Objects? Destructors? Instances? Don't worry, I won't be borrowing much of that. So far ldglite is just plain C code and I'm not planning on spoiling it with any of that nasty OOP stuff at this point. ;^) I was just thinking about (...) (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
FUT lugnet.cad.dev. (...) I think I'm going to add support for the 0 Unofficial Part comment, and treat anything that contains this as a part. I had the same thing happen to me when viewing a part somebody posted. (...) I'll look into that. I know (...) (22 years ago, 30-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
FUT lugnet.cad.dev. (...) Feel free, but be warned that it makes extensive use of my custom foundation classes. Also, while you're welcome to use the TCFoundation library (LDView compiles it to a static .lib), you should be aware that it uses (...) (22 years ago, 30-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) Save 'em for whichever semi-classic theme needs 'em first? (E.g., Pirates, Castle, Space, Town, ...) Franklin (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  I have an idea abouit ldraw trains
 
Hello, I just tryed a game called trainz and this is the second one that I tryed that is about trains where you can make your own layouts and then drive it but I don't like the idea of driving a train or looking at it in 1st person or 3th person (...) (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  Re: "Tore's" boxes, special file naming instructions
 
(...) After a year or so of thinking - well I have thought of other things, too :) - I have come to a decition that suits me and my needs. I work with large .DAT models (Datsville) and I mainly use my own utilities towards L3Lab and L3P. I suppose (...) (22 years ago, 30-May-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Who says there are no dumb questions? (was Re: LDraw Monopole?)
 
(...) Oops. The actual way I wrote the line in the file was: 0 1 16 0 0 0 0 1 0 7.33 0 0 0 0 7.33 ring3 0 See? I told you it was dumb. And once again I've been undone by Lars' attention to detail! If he'd been less thorough in his creation of L3Lab, (...) (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: LDraw Monopole?
 
(...) I'm not seeing anything wrong with this object, ldraw shouldn't have any problem with it. Steve (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) OK, I'll go along with this for now. At least until we run out of ranges (12 down, 24 to go). BTW, anybody have any bright ideas about what to do with pattern ranges 8x and 9x? Steve (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: how many (distinct) torso patterns for Western?...
 
(...) The pictures aren't as good as those you had for the cowboys, but I've got photos of the five different Indian figs here: Tan torso with red squares (chief), tan torso with red and with blue circle (woman), red torso (brave): (URL) torso with (...) (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  how many distinct patterns for Adventurers?...
 
(...) Here's a list of the minifig patterns... ("(URL) Johnny Thunder (face, torso) 2. Pippin Read (face, *two* distinct torso patterns) 3. Dr. Kilroy (face, torso) [both are already encoded] 4. Harry Cane (face, torso) 5. Baron (face, torso) 6. Sam (...) (22 years ago, 29-May-02, to lugnet.cad.dev, lugnet.adventurers)
 
  how many (distinct) torso patterns for Western?...
 
(...) Here's what I've found. 1. Cavalry Senior Officer ("Colonel"): (URL) Cavalry Company-Grade Officer ("Lieutenant" or "Captain"): (URL) Cavalry Emlisted/Trooper: (URL) Sheriff: (URL) Deputy/Cowboy: (URL) Rancher/Cowboy: (URL) Gambler: (URL) (...) (22 years ago, 29-May-02, to lugnet.cad.dev, lugnet.western)
 
  Re: The Mummy (from "Adventurers" theme)
 
(...) (URL) Then, I'll encode the Legs. Which leads me to a quandry... (...) I'm still hoping for feedback on this... Thanks, Franklin (22 years ago, 29-May-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: CMDLINE meta-statement
 
(...) ("(URL) CMDLINE meta-statement is a way of permitting a file's author to *document* certain run-time commands which can be considered as default or required for the file in question. For example, most minifig faces are printed on yellow (...) (22 years ago, 29-May-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: [NEW TOOL] (was Re: Eyeballing It)
 
(...) Yeah, something like that. :) Nice storyboard. :) (...) I don't have any chance to play with it right now. I'll look later. Steve (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  LDraw Monopole?  [DAT]
 
I haven't asked a dumb question in at least fifteen minutes, so here goes: I'm writing a part, and in it I'm using the following info: 0 1 16 0 0 0 0 1 0 7.33 0 0 0 0 7.33 ring3.dat 0 The object shows up just fine in L3Lab, but when I run it through (...) (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) A very rough count of the Western "theme" (from Brickshelf instructions) shows at least 14 torsos - Cowboys, Soldiers, Native Americans. In my mind this justifies a code range. Chris (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) Hmm. I'm not sure about giving a full code set to "Wild West" - it's a dead series, unlikely to generate more patterned elements. Can you do a quick count/survey of the various patterned parts, so we can see how many different codes are (...) (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  Help with Dithered Colors
 
When calculating a new color that is a dithered combination of two of the "basic" colors ("0" through "15"), the two "parent" colors are called "A" and "B" in this calculation: NewColorCode = 256 + ( 16 x A ) + B Using an idea originally posted by (...) (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) Thanks! ;-) Franklin (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) ("(URL)updated. I'd like the range "Ax" to be listed for "Adventurers", and I'd like (...) I don't see any problem with those allocations. I'll do the update and send the new page to Steve. Chris (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  Re: List of "Star Wars" Minifig Patterns...
 
(...) No; see (URL) also (URL) Garrison (URL) capital letters in address for direct reply. (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  List of "Star Wars" Minifig Patterns...
 
For the "Star Wars" theme, these are the minifig torso and/or face patterns that have yet to be encoded (that I know of)... (Set: Head and Torso) Princess Leia (Q:Is this "face" pattern the same as Padme's?...) (Set: Head and Torso) Padme (Ep.1) (...) (22 years ago, 26-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  update to "pattern numbers FAQ"
 
Steve and Chris, I'd like to have the FAQ ("(URL) I'd like the range "Ax" to be listed for "Adventurers", and I'd like the range "Wx" to be listed for "Wild West". Thanks, Franklin (22 years ago, 25-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: c3po's color?
 
(...) use the force FRANKLIN hehehe no i am not skilled enough to do his head. his head is not the tipical minifig head, its like yoda's head. actually before i even TRY to make the head i have to finish 7190, then complete the parts list for 7163 (...) (22 years ago, 25-May-02, to lugnet.cad.dev)
 
  Re: c3po's color?
 
(...) [jedi_mind_trick] You want to encode Threepio's head. [jedi_mind_trick] (...) Hmmm... I haven't come up with a guess myself, yet (mostly 'cuz I wasn't planning on encoding 3PO myself, or at least, not yet ;-) but here's a palette of all the (...) (22 years ago, 25-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
The '.' / ',' issue has been fixed. And beta 2 (in about 2 weeks) will have a more controlable use of l3p (manual parameter adjusting). (...) (22 years ago, 23-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
(...) L3P always expects decimal point "." and the above arguments will make L3P print its options and then an error message. However, there are so many options that I have inserted a pause, where you are expected to "Press any key to continue". I (...) (22 years ago, 23-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
On May 08 Martijn Zwaal wrote in lugnet.cad.dev: (...) Hi Martijn, that's a brilliant idea!! I have always regarded optional lines as only a mean for drawing the outline/contour on curved surfaces. But optional lines are actually a valuable (...) (22 years ago, 22-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I only use the actual (un-normalized) normals of the faces adjacent to the type 5 line. It's a little more complicated, because when a single point has multiple type 5 lines radiating out from it, the surface normal I compute at that point (...) (22 years ago, 21-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) If you ignore the type 5 control points, what points do you use to generate the cross products? I would think to generate "fair" lengthy vectors you'd have to use the center of gravity point for the adjacent quads or triangles. Otherwise you (...) (22 years ago, 21-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I think I listed most of them, but here are the ones I can think of: Calculated per part, not per dat file. Only calculated when an edge is an exact match with a type 5 line; this requires some extra work to accomplish. Completely ignore the (...) (22 years ago, 20-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) (with (...) the (...) helmet, (...) entirely (...) I was able to reproduce the exact glitches you saw. They are due to round off errors in the coordinates. Your map sees a difference e.g. between point (1.9999,0.0000,0.0000) and point (...) (22 years ago, 20-May-02, to lugnet.cad.dev)
 
  Re: Part request
 
(...) Only if the cylinders are the same diameter, and are intersecting cleanly - perpendicular to each other, and their axes are intersecting. In this case, use 2-4cyls.dat (or is that 2-4cyls2.dat?) to model the intersection. Steve (22 years ago, 20-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) Well, I added an initial go at Martijn's suggested algorithm to LDView (with some modifications here and there), and the results look extremely promising. Here is a sample: (URL) that this was rendered with Primitive Substitution disabled, so (...) (22 years ago, 20-May-02, to lugnet.cad.dev)
 
  Updated and New Rebel Pilot Torso Patterns (Star Wars)
 
I just posted a revised DAT file for the "default" Rebel pilot torso pattern: "(URL) official DAT file has the wrong color code for the chestplate (unless my copy somehow got corrupted). The DAT code uses color-382 (Tan/Khaki), and the comment above (...) (22 years ago, 20-May-02, to lugnet.cad.dev)
 
  Lions Head piece
 
Has anyone yet done the lion head brick used in the Knights Kingdom sets? Anyone got a mockup or partly done version of it? Kevin ---...--- NEW shopping mall kit, 1328 pieces! (URL) Lego Building contest results: (URL) Lego parts store: (URL) Guild (...) (22 years ago, 18-May-02, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more | 40 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR